SVN changelog

3515 by VorteX

Map build: add global illumination (bounce) settings

Read more: 3515 by VorteX

3514 by VorteX

Fix start parms

Read more: 3514 by VorteX

3513 by VorteX

Engine update:1) Fix offsetmapping/reliefmapping on non-suare textures (new shader keyword "dptexturesize" is added to help fix that, so shader now knows the correct sizes for offset steps, which is equal in case of square texture, but different for on-square one).2) Fix TGA loaded to correctly load alpha of 32-bit bogus TGA's (imagedescriptor = 0).

Read more: 3513 by VorteX

3512 by VorteX

Radiant: add some missing key definitions for func_gamemodel.Map builder: force -patchshadows ON by default.

Read more: 3512 by VorteX

3511 by VorteX

BloodMap - fixed a bug with patch meta keys (_pm, _ps) not working on func_group.

Read more: 3511 by VorteX

3510 by VorteX

3 files

Read more: 3510 by VorteX

3509 by VorteX

2 files

Read more: 3509 by VorteX

3508 by VorteX

1 files

Read more: 3508 by VorteX

3507 by VorteX

Installer improvements: added demo version restrictions (no item descriptions, gameplay till the pillars, start in kain's mausoleum). Preliminary work on DevKit installer.

Read more: 3507 by VorteX

3506 by VorteX

More raw tracks for Echoes of omnicide

Read more: 3506 by VorteX

Subcategories