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From Blood Wiki
(Difference between revisions)
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| * [[Worldmap script]] | | * [[Worldmap script]] |
| <h4>Tools & Stuff</h4> | | <h4>Tools & Stuff</h4> |
| + | * [[Blood Map]] |
| * [[Blood Pill]] | | * [[Blood Pill]] |
| * [[RwgTex]] | | * [[RwgTex]] |
Revision as of 22:20, 22 February 2016
Blood Omnicide Wiki
Welcome to the Blood Wiki, an official development wiki of Blood Omnicide. Here you can find info about modifying any aspect of the game.
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SVN Change Log
3665 by VorteX
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Bugfixes for inventory: fixed mouse offset being active with viewport/inventory screen, fixed dark diary being now shown sometimes, fixed gamepad inventory key events
3664 by VorteX
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Bugfix: gamepad axis buttons not do exit current viewport, "use" button works too
3663 by VorteX
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Bugfixes: - fixed exitzone being activated when player spawned in it (causing automatic level exit on map load) - restored classic Blood Omen cheats (full health, full energy, dark diary) - all cheats now available in regular mode - changeyaw now FPS-independent (fixed kain rotating too slow in low FPS) - fixed crash on dynamic entities load - fixed bugs with movement and attack keys being sticked on level transition - fixed keyboard cheats to work again
Features: - experimental support for Sony DualShock game controller - new belt for modern HUD (has all 3 pages plus weapon) - run mode: added separate binding key which activate "Run" - changed movement binding: shift now activates "run", enter -> use. - some work on new wolf jumping code (which draws landing zone) - rebalanced enemies running (most of enemies now runs faster)
3662 by VorteX
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3661 by VorteX
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New engine/game build: - improved x360 gamepad support - key names are now translatable (added new section to menu.nsx) - new controls/gamepad/extended menu (joystick system settings + joystick buttons/axes debugging) - menu: fixed back links (now focuses on proper item) - menu: now uses fixed binding for joystick
3660 by Mean Person
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исправления русской локализации настроек управления
3659 by VorteX
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Bugfix/feature patch: - fixed speech not being precached during level load - run mode footsteps and weapon slash sound not alert enemies - normal footstep sounds now have only 30% volume - apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles - fix entity culling issues (effects not being spawned)
3658 by VorteX
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3657 by VorteX
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Map editor: fix wrong bloodmap path (used for ASE conversion)
3656 by VorteX
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The Wiki
Blood Omnicide General
Blood Omen
Portals
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Development Topics
Darkplaces engine
Level editing reference
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Scripting reference
Tools & Stuff
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