SVN changelog
3659 by VorteX
Bugfix/feature patch: - fixed speech not being precached during level load - run mode footsteps and weapon slash sound not alert enemies - normal footstep sounds now have only 30% volume - apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles - fix entity culling issues (effects not being spawned)
Modified
devkit/quakec/csprogs.dat/speech.qc
devkit/quakec/csprogs.dat/te_footstep.qc
devkit/quakec/progs.dat/ai.qc
devkit/quakec/progs.dat/blood.qc
devkit/quakec/progs.dat/combat.qc
devkit/quakec/progs.dat/monsters.qc
devkit/quakec/progs.dat/pathing.qc
devkit/quakec/progs.dat/player.qc
devkit/quakec/progs.dat/playerphysics.qc
devkit/quakec/progs.dat/playerphysicsstep.qc
devkit/quakec/progs.dat/sh_actor.qc
devkit/quakec/progs.dat/sh_actoreffect.qc
devkit/quakec/progs.dat/sh_bloodstream.qc
devkit/quakec/progs.dat/sh_client.qc
devkit/quakec/progs.dat/sh_infomark.qc
devkit/quakec/progs.dat/sh_item.qc
devkit/quakec/progs.dat/sh_light.qc
devkit/quakec/progs.dat/sh_mobj.qc
devkit/quakec/progs.dat/sh_train.qc
devkit/quakec/progs.dat/world.qc
devkit/quakec/shared/engine/clientprogdefs.qc
devkit/quakec/shared/engine/menuprogdefs.qc
devkit/quakec/shared/nethermenu/c_button.qc
devkit/quakec/shared/nethermenu/data.qc
Model Texture Level Audio Script file Folder Document Binary file Other