SVN changelog

3659 by VorteX

Bugfix/feature patch:
- fixed speech not being precached during level load
- run mode footsteps and weapon slash sound not alert enemies
- normal footstep sounds now have only 30% volume
- apply axial 45-degree restriction for player movement as sprites only have 8 fixed angles
- fix entity culling issues (effects not being spawned)
Modified
  • devkit/quakec/csprogs.dat/speech.qc
  • devkit/quakec/csprogs.dat/te_footstep.qc
  • devkit/quakec/progs.dat/ai.qc
  • devkit/quakec/progs.dat/blood.qc
  • devkit/quakec/progs.dat/combat.qc
  • devkit/quakec/progs.dat/monsters.qc
  • devkit/quakec/progs.dat/pathing.qc
  • devkit/quakec/progs.dat/player.qc
  • devkit/quakec/progs.dat/playerphysics.qc
  • devkit/quakec/progs.dat/playerphysicsstep.qc
  • devkit/quakec/progs.dat/sh_actor.qc
  • devkit/quakec/progs.dat/sh_actoreffect.qc
  • devkit/quakec/progs.dat/sh_bloodstream.qc
  • devkit/quakec/progs.dat/sh_client.qc
  • devkit/quakec/progs.dat/sh_infomark.qc
  • devkit/quakec/progs.dat/sh_item.qc
  • devkit/quakec/progs.dat/sh_light.qc
  • devkit/quakec/progs.dat/sh_mobj.qc
  • devkit/quakec/progs.dat/sh_train.qc
  • devkit/quakec/progs.dat/world.qc
  • devkit/quakec/shared/engine/clientprogdefs.qc
  • devkit/quakec/shared/engine/menuprogdefs.qc
  • devkit/quakec/shared/nethermenu/c_button.qc
  • devkit/quakec/shared/nethermenu/data.qc

 

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