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SVN changelog
3144 by VorteX
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12-08-2013
Decorator: attempt to fix double button press.
Decorator: added Brush color to the options.
Read more: 3144 by VorteX
3143 by VorteX
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11-08-2013
Big fat bugfix patch:
- Decorator: global colormod fixed (affects all surfacemodels)
- Decorator: fixed camera speed
- Decorator: fixed brush envelope for modify brush
- Decorator: enable ESCAPE button when menu is closed
- Decorator menu: faster planting when space is holded
- Optimized CSQC entity networking (added radius-based culling, implemented packed ints (1-4 byte int), reworked func_train networking), fixes lags in w1m3-pillars-crypt
- Removed obstacle avoidance from RoamStep, fixed a double walk bug
- Added light flash effects to spells, flame sword & soul reaver, artifacts
- Fixed item spawning animation
- Energy bolt when hit wall, does a little push to the near objects
- Fixed saving of corpse's solid after level re-entering (fixes 'corpse can be hit again' bug)
- Items dont cast dynamic shadows anymore
- Fixed NPC pushed by func_train movement interpolation fixed glitch with killing gravedigger with spikes trap in w1m1-cemetery-crypt)
- Fixed 'ghost citizens' bug (really caused by alpha not faded to 0)
- Info marks now not shown in viewports and minimap
- Better sunlight shadowdir quantization (fix 'stair stepping')
- During faster enemies yaw change during attack
- Fixed bug with view one fullscreen first-person frame rendered on viewport deactivation
- When kain is attacked, it breaks all active viewports
- Wolf form now can activate speech marks
- Fixed kain animation glitches during teleport effect
- On inventory screen, kain pic is centered
- Fixed viewports overlapping 2d and inventory screens
- Fixed glares being drawn with null alpha
- Fixed 'throwing knifes freezed in the air' bug
- Invisible func_walls now keeps solid flag once level re-entered
- Fixed Kain mausoleum first door not saving it's state if level re-entered
- EagleEye mode now stops player movement
- Fixed glitches happening once EagleEye/Inventory/Viewport launched simultaneously
Read more: 3143 by VorteX
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