SVN changelog

3145 by Oleksandra

Iron sword model, axe gloss texture

Read more: 3145 by Oleksandra

3144 by VorteX

Decorator: attempt to fix double button press.

Decorator: added Brush color to the options.

Read more: 3144 by VorteX

3143 by VorteX

Big fat bugfix patch:

  • Decorator: global colormod fixed (affects all surfacemodels)
  • Decorator: fixed camera speed
  • Decorator: fixed brush envelope for modify brush
  • Decorator: enable ESCAPE button when menu is closed
  • Decorator menu: faster planting when space is holded
  • Optimized CSQC entity networking (added radius-based culling, implemented packed ints (1-4 byte int), reworked func_train networking), fixes lags in w1m3-pillars-crypt
  • Removed obstacle avoidance from RoamStep, fixed a double walk bug
  • Added light flash effects to spells, flame sword & soul reaver, artifacts
  • Fixed item spawning animation
  • Energy bolt when hit wall, does a little push to the near objects
  • Fixed saving of corpse's solid after level re-entering (fixes 'corpse can be hit again' bug)
  • Items dont cast dynamic shadows anymore
  • Fixed NPC pushed by func_train movement interpolation fixed glitch with killing gravedigger with spikes trap in w1m1-cemetery-crypt)
  • Fixed 'ghost citizens' bug (really caused by alpha not faded to 0)
  • Info marks now not shown in viewports and minimap
  • Better sunlight shadowdir quantization (fix 'stair stepping')
  • During faster enemies yaw change during attack
  • Fixed bug with view one fullscreen first-person frame rendered on viewport deactivation
  • When kain is attacked, it breaks all active viewports
  • Wolf form now can activate speech marks
  • Fixed kain animation glitches during teleport effect
  • On inventory screen, kain pic is centered
  • Fixed viewports overlapping 2d and inventory screens
  • Fixed glares being drawn with null alpha
  • Fixed 'throwing knifes freezed in the air' bug
  • Invisible func_walls now keeps solid flag once level re-entered
  • Fixed Kain mausoleum first door not saving it's state if level re-entered
  • EagleEye mode now stops player movement
  • Fixed glitches happening once EagleEye/Inventory/Viewport launched simultaneously

Read more: 3143 by VorteX

3141 by Emandes

1 files

Read more: 3141 by Emandes

3140 by VorteX

1 files

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3139 by VorteX

Launcher moved to GitHub

Read more: 3139 by VorteX

3138 by VorteX

1 files

Read more: 3138 by VorteX

3137 by VorteX

1 files

Read more: 3137 by VorteX

3136 by VorteX

1 files

Read more: 3136 by VorteX

3135 by VorteX

1 files

Read more: 3135 by VorteX

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