SVN changelog

3165 by VorteX

Patch entities: skip submodels by default.

New "Patch entities (use SaveId's to patch submodels)" build option to mimic old behavior.

Read more: 3165 by VorteX

3164 by Mean_Person

Wilderness WIP commit to check for viewport editor bugs

Read more: 3164 by Mean_Person

3163 by VorteX

Viewport Editor: faster fullscreen viewport render.

Read more: 3163 by VorteX

3161 by VorteX

Sometimes after render restart fog is not rendered. Added quick restart call to fix that.

Read more: 3161 by VorteX

3162 by VorteX

Default r_water_fbo to 0 because of crashes in ATI Catalyst 13.4.

Read more: 3162 by VorteX

3160 by VorteX

Move extended track scripts to dlc folder

Read more: 3160 by VorteX

3159 by VorteX

Move extended track scripts to dlc folder

Read more: 3159 by VorteX

3158 by VorteX

Cumulative patch:

  • New MenuScript and NetherConfig Notepad++ Syntax files
  • NetherScript: changed all NetherCode keywords to lowercase (Function become function etc.)
  • Viewports: code cleanup, preparations for extender parameters such as color filter, depth of field etc.
  • Viewport Editor: first release. Work sheme is:
    1. Enter editor (type 'editviewports', current .map automatically loaded)
    2. Edit stuff
    3. Save new .map version
    4. Go to file explorer and replace maps/.map with saved version.
    5. Run entity-only compile.
  • OmniEditor: all file select boxes now have current path shown.
  • Fixed bug with Northern exit points not working (fixing ziegsturhl->pillars exit and such).
  • Extended joystick filter key range.
  • Fixed several other menu system bugs.

Read more: 3158 by VorteX

3157 by VorteX

RwgTex: fix sprite compression bugs. Should rerun test installation for the changes to take effect.

Read more: 3157 by VorteX

3156 by Roland

Asassin02 model

Read more: 3156 by Roland

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