SVN changelog

1053 by Mean Person

2 files

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1052 by rwgtm

1 files

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1051 by VorteX

Bugfix patch, some bugs is still present (for example bad reenter on puzzle trigger): - trying avoid wrong zone attachment on level re-enter - fix bad train positino on reenter - mostly fix wrong frame on misc model on reenter - fix badly restored pushables - added version number to per-level entity cache saving for future changes

Read more: 1051 by VorteX

1050 by VorteX

cleanups(removed QC-array weather since there is buffers, moved saved levels to buffers). Added nice fadein effect at level start (cg_fadestart). Removed "cmd savegame" (presaving routines), now standart "save x" works.

Read more: 1050 by VorteX

1049 by VorteX

fix poison formulas, thanks Roland

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1048 by VorteX

sample worldmap config file (not yet parsed)

Read more: 1048 by VorteX

1047 by VorteX

simple worldmap pic

Read more: 1047 by VorteX

1046 by VorteX

add worldmap with very basic controls, fix minor bug with blood (could drink any monster once press feed button on very start of the map)

Read more: 1046 by VorteX

1045 by VorteX

Fixed several bugs on blood feeding (entity died or damaged during feed etc.). Blood flask restores 30 health points (big flask restores 60). Gravedigger's and brigand feeding adds 30 points, ghoul feeding (spell not implemented yet) takes 20 points. Added blood poisoning (drain is 1 point per second). Maked antitoxin work. For testing only - gravediggers now have poison blood (will be reverted back next commits).

Read more: 1045 by VorteX

1044 by VorteX

fixpack:New formula min(40, max_health / 3) for Heart Of Darkness.Menu options made smaller for courtesy of future options.Water shader now has quality option.Fix for ghoul painsound and bleeding.Thunder sounds not so lour now.

Read more: 1044 by VorteX

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