quakec patch, part of global patch:- added automatic camera pitch adjustment when player is behing solid structure- new music system (will be supported on new map versions that comes with next patch)- new code for saving ents, may be buggy- dead monsters now save their state and position, added "death cause" thing- fixed a couple of bugs- music now set by "noise" worldspawn field, which is string (like track01)- new cvar cg_drawgamemodels to check gamemodels FPS drain- added silent doorway teleports (new spawnflag for trigger_teleport)- level exits now acts as silent doorway teleport, making screen fade- changed material indexes, will be applied with maps come with next patch