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SVN changelog
951 by VorteX
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Créé le dimanche 3 janvier 2010 03:38
delete unused utils, made selected flat buttons in 'pushed' state be more noticeable
Lire la suite : 951 by VorteX
949 by Mean Person
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Créé le dimanche 27 décembre 2009 20:46
more tweaks on shadowmapping, now use 16 units nearclip on outdoor levels.
Lire la suite : 949 by Mean Person
946 by VorteX
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Créé le mercredi 23 décembre 2009 02:57
crypt2a optimized, world-merged spikes/coal moved to automatically merged bmodels (like trees). To achieve this, two new decore groups get added - "foliage" and "interior". func_roof now really not drawed with overhead cam (was drawed twice). Added hint brushes (they make culling more precize). +20% FPS at me.
Lire la suite : 946 by VorteX
944 by VorteX
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Créé le lundi 21 décembre 2009 07:01
Bugfix patch: camera now fixed to the start position when level starts, fixed game lag (shadowmap calculation for one frame) when enter graveyard on graphics mode "high". Player now automatically dropped to floor on spawn (in case of start spots placed higher than needed).
Lire la suite : 944 by VorteX
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