SVN changelog

913 by VorteX

gog art from GamerXXL

Lire la suite : 913 by VorteX

911 by VorteX

more work on menu, added several new nethercode bultins.

Lire la suite : 911 by VorteX

908 by VorteX

crapped mail sketch

Lire la suite : 908 by VorteX

907 by VorteX

new artwork from GamerXXL

Lire la suite : 907 by VorteX

904 by VorteX

More work on menu system and menu scripts. Added basic screen resolution adaptation methods. Added several options to menu (sound options, easy part :p ). Added "onDataRefresh" event for objects, update() menuscript builtin (forces selected objects to update next frame).

Lire la suite : 904 by VorteX

903 by VorteX

clear up "darken borders", now called cg_drawoverlaysurfs, other surfaces could be added into scripts/overlays.txt (then rewrite overlay.shader). Several other fixes, delete your config.cfg

Lire la suite : 903 by VorteX

902 by VorteX

Lightgrid: diffuse 1.5x scale, ambient 0.8x scale, was 1.25/1.25. Graveyard1: upper light intensity. New engine build (get rid of quake gfx precache). Fixed double default.cfg/config.cfg execution, fixed other startup warnings.

Lire la suite : 902 by VorteX

901 by VorteX

New engine build. Added 'darken borders' effect to all crypt maps (a hour of work in GtkRadiant). Fixed several bugs with text aligning in menu system. Added "linespacing" property for multiline labels. More work on decorator - added decals highlighting, new delete (del), copy (ctrl) and paste (alt) commands. Made menu higher, remove unused stuff.

Lire la suite : 901 by VorteX

900 by VorteX

Cvar'ed cg_darkenborders

Lire la suite : 900 by VorteX

899 by VorteX

added "func_overlay" (only drawn in overhead mode). more work on "blacked" borders effect.

Lire la suite : 899 by VorteX

Sous-catégories