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SVN changelog
993 by VorteX
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Créé le lundi 25 janvier 2010 06:19
add monsters to crypt2aadd special animations to gravedigerminor tweaksseveral bugfixes
Lire la suite : 993 by VorteX
992 by VorteX
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Créé le dimanche 24 janvier 2010 04:05
Add all items/tokens/spells to editor. Let green skel explosion damage and knock player.Lots of cleanups & bugfixes.
Lire la suite : 992 by VorteX
990 by VorteX
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Créé le mardi 19 janvier 2010 20:33
Big cumulative patch:Blood explosion effect for green skeleton.General blood explosion for several blood types.Paletted particles (palettes extracted as text files and loaded by CSQC).Rewritten shared entities stuff, optimized, more clean and ready for hud stuff implementation (inventory, spells etc.).Updated particles texture.New engine version.This version meybe hardly bugged.Rerun testinstallscript.bat!
Lire la suite : 990 by VorteX
989 by VorteX
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Créé le vendredi 15 janvier 2010 19:46
Blood pill/installer patches:Basic nearest neighbor 2x scaler for sprites (planed to add 2xSaI and SuperEagle in future).Support for per-model scaling using NetherScript for legacy models (to support normal and 2x sprites).Added PK3 generator in testinstallationscript.bat (need to supply winrarexe to get working). Note that PK3 works a WAY faster than unpacked files novadays, because HDD is slower than CPU zip decoder.- several other fixesrerun testinstallationscript.bat
Lire la suite : 989 by VorteX
988 by VorteX
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Créé le vendredi 15 janvier 2010 13:48
Blood Pill: Automatic sprite frame cropping when save SPR32, this cuts down sprite sizes by 50%+ (in current state 54mb -> 21mb). Dont break in -replacecolormap if file not found, just warn and use default palette.
Lire la suite : 988 by VorteX
987 by VorteX
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Créé le vendredi 15 janvier 2010 06:35
Cumulative patch:Update engine with several bugfixes.Fix monster movement.Fix push animation to apply only when player directly aimed to object.Monsters now slightly turn to player when in attack animation.Fix double damage calls and instant hits (with no stun state) on melee attacks (caused by 2 or more trace hits).Added "neutral" monsters ai (used on skeleton for now).Tweaked blood parms.CSQC lights now lit up sprites.Many other fixes in monster animation & code.
Lire la suite : 987 by VorteX
986 by VorteX
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Créé le jeudi 14 janvier 2010 05:00
lowered stepheight to be 12 units (was 18)fixed spike zones in all levels to be at least 14 units heightmaked spikezones solid, so layer/monsters/pushables can't enter it+several other fixes
Lire la suite : 986 by VorteX
985 by VorteX
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Créé le jeudi 14 janvier 2010 04:20
add monster/startpoint models to editor, tweaked legacy animationsadded gravedigger to crypt1
Lire la suite : 985 by VorteX
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