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SVN changelog
3090 by VorteX
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21-05-2013
Cumulative patch that bring lots of features and bugfixes to the weather system:- new ingame environments editor (allows to test certain time-of-day, mooncycle, rain intensity etc.)- fixed bug with fog blinking on the sky panorama- sky clouds now have non-linear uv to simulate perspective- engine: new texture gamma feature which makes gamma to be applied during surface rendering, not postprocess (this greatly increases color quality because GLSL pixel shaders internally operates with floats).- engine: water surfaces now properly fogged (still needs a bit of work on the underwater fog)- dynamic lights intensity scale now can be set on per-environment basis (outdoor/house have 0.5, dungeon have 0.35)- removed bloom effect from the generic game render, only leaving it for viewport render- sunset/sundawn slightly tweaked for best looking- moonlight now using sunlight code to illuminate surfaces during night- reworked rain/thunder, fixing a harsh transitions between rain themes (rain, storm, heavy storm), adding delayed thunder sound, added random shadows dir during thunder light, sunlight code is used for thunder lighting- slightly tweaked global fog- cleanups on QC code- fixed planar shadows for EagleEye camera- DDS generator: sky sun textures now compressed as BGRA DDS (removing some ugly banding)
Read more: 3090 by VorteX
3085 by VorteX
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12-05-2013
Make kain weapons have different physics push strength (mace 2x better than sword etc.). Fixed sprint dampening to work on cemetery gates and house doors.
Read more: 3085 by VorteX
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