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SVN changelog
1803 by VorteX
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23-12-2010
new q3map2 version with ability to skip lights with style 1 (Dynamic-only light)
Read more: 1803 by VorteX
1802 by VorteX
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23-12-2010
ziegsturhl & graveyard recompiled with 2x bigger lightmap and supersamplingfixed visual bug in graveyard1 (grass was bigger)
Read more: 1802 by VorteX
1799 by VorteX
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23-12-2010
raise q3bsp_lightmapmergepower to 6 (8192x8192 texture) to increase performance
Read more: 1799 by VorteX
1798 by VorteX
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22-12-2010
Bugfix patch due to Alfonso Ruzafa testing:- player can execute feeding while in the end of attack frames (2-3 frames before stand state)- made rogues to miss sometimes (distance spread and move spread)- reduced knifethrowers yaw speed (so player can circle around them)- removed painchance from brigands, knifethrowers and gravediggersother fixes:- brigand has slightly faster attack and pain time- fixed double hit bug with sword- fixed misaligned blood overflow effect
Read more: 1798 by VorteX
1797 by VorteX
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21-12-2010
HUD: dont draw vial shadow since it breaks blood dropsadd rgamma to win32 makescripts
Read more: 1797 by VorteX
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