SVN changelog

1804 by VorteX

fix smoke on torches

Read more: 1804 by VorteX

1803 by VorteX

new q3map2 version with ability to skip lights with style 1 (Dynamic-only light)

Read more: 1803 by VorteX

1802 by VorteX

ziegsturhl & graveyard recompiled with 2x bigger lightmap and supersamplingfixed visual bug in graveyard1 (grass was bigger)

Read more: 1802 by VorteX

1801 by VorteX

kain attack & combo is more powerful now

Read more: 1801 by VorteX

1800 by VorteX

fix bug with kain's sword not hit enemies in combos

Read more: 1800 by VorteX

1799 by VorteX

raise q3bsp_lightmapmergepower to 6 (8192x8192 texture) to increase performance

Read more: 1799 by VorteX

1798 by VorteX

Bugfix patch due to Alfonso Ruzafa testing:- player can execute feeding while in the end of attack frames (2-3 frames before stand state)- made rogues to miss sometimes (distance spread and move spread)- reduced knifethrowers yaw speed (so player can circle around them)- removed painchance from brigands, knifethrowers and gravediggersother fixes:- brigand has slightly faster attack and pain time- fixed double hit bug with sword- fixed misaligned blood overflow effect

Read more: 1798 by VorteX

1797 by VorteX

HUD: dont draw vial shadow since it breaks blood dropsadd rgamma to win32 makescripts

Read more: 1797 by VorteX

1796 by VorteX

some fixes, added mapeditor copying or game installer

Read more: 1796 by VorteX

1795 by VorteX

some tools rearrangement

Read more: 1795 by VorteX

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