Blood Omnicide blog

Recent news

  • 2

 

This is the news of the last two months. We work mostly with the graphics. Previously we received complains about low texture resolution. Some work has been done, and we can say that it is possible to make textures of any resolution, it's just a matter of skill and spare time. Alas, the making of high definition textures requires more spare time and higher skill, which is not surprising. More screenshots on the way:

Ziegsturhl houses interior:

  • 1
  • 2
  • 3
  • 4
  • 5

Automatic camera pitching feature, some scene from Ziegsturhl:

  • 1
  • 2
  • 1
  • 2
  • 3
  • 4