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SVN changelog
814 by VorteX
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Créé le jeudi 29 octobre 2009 20:39
Added extincted coal mapmodels, added second save room and exit to crypt2a. Added blood script level.
Lire la suite : 814 by VorteX
812 by VorteX
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Créé le jeudi 29 octobre 2009 05:48
Fixes for .spr32 export, use strlcpy instead of strcpy because last could be overflowed with ease
Lire la suite : 812 by VorteX
811 by VorteX
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Créé le mercredi 28 octobre 2009 04:33
Darkplaces spr32 extraction added, a very alpha stage. Docs come later. Reorganized raw/tim extraction stuff.
Lire la suite : 811 by VorteX
810 by VorteX
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Créé le mardi 27 octobre 2009 22:24
Blood Pill: some stuff for installer. Added support for -extract stage which extracts only one file. Added -f key which will cancel all prints except errors and warnings.
Lire la suite : 810 by VorteX
809 by VorteX
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Créé le mardi 27 octobre 2009 05:32
Blood Pill - added a very basic -i (include) and -x (exclude) switches to -bigfile -unpack. With support of hash lookups, types lookups, * and ? wildcards.Examples: -i#2D00066D : select entry with hash name 2D00066D; -i$raw : select raw types; -i*.tim : select all entries matching *.tim; -i*?a.vag : select all entries matching *?a.vag.Sequence is first-match. So -i#2D00066D -x#2D00066D will include entry 2D00066D, -x#2D00066D -i#2D00066D will exclude it.
Lire la suite : 809 by VorteX
808 by VorteX
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Créé le mardi 27 octobre 2009 03:00
Rework raw type 3/4/5. Now correctly detect half-width compression/255 index compression. Fixed Raw type 2 export bugs. Lots of other bugs fixed, now near all files (+/- 2) extracted correctly.
Lire la suite : 808 by VorteX
807 by VorteX
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Créé le lundi 26 octobre 2009 03:24
Update crypt2a rtlights. Fix bug with thunder sounds not being heared after some time.
Lire la suite : 807 by VorteX
806 by VorteX
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Créé le lundi 26 octobre 2009 02:26
Reworked lighmap color modifiers, removed gamma and exposure and other messy postprocess filters.Test ultra high-res version of crypt2a, crypt1.bsp.Now lights are automatically picked from .rtlights, no need to make second lightmap light entities on map via GtkRadiant.
Lire la suite : 806 by VorteX
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