SVN changelog

825 by VorteX

* several fixes on graveyard* revert back old grid lightning scale* added gloss textures for spikes

Lire la suite : 825 by VorteX

824 by VorteX

chest version 1

Lire la suite : 824 by VorteX

823 by VorteX

LIGHT: added -lowmem variants to all supersample builds

Lire la suite : 823 by VorteX

822 by VorteX

A bit reduced mem requirements of q3map2 (removed floodlight)

Lire la suite : 822 by VorteX

821 by Mean Person

2 files

Lire la suite : 821 by Mean Person

820 by VorteX

fix sunlights

Lire la suite : 820 by VorteX

819 by VorteX

Fixed bug with lightmap seams on graveyard1. Fix ambient being too bright on day. Fix trees to have 2x less size of lightmap (4x size at all). Change 2x lightmaps on fence to be 1.5x;

Lire la suite : 819 by VorteX

818 by Mean Person

compiled with some better quality

Lire la suite : 818 by Mean Person

817 by VorteX

Make player width less (16 units instead of 26), should fix bug with player affected by moving platforms. Several fixes of crypt2a rlights.

Lire la suite : 817 by VorteX

816 by Mean Person

crypt2a compiled with ultrares 3x3 lightmap

Lire la suite : 816 by Mean Person

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