SVN changelog

3584 by VorteX

Blood Omnicide v0.1 Beta 1 to Beta 2 fixes:Gameplay fixes:- Camera smoothing for stair movement now working- Disabled inventory item description and name speech for demo version (corresponding resources are not presented in Blood Omen Sneak Preview Edition)- When Kain dies in vampire form and Heart Of Darkness used to ressurect, active item counter is updated- Fixed bug with ODE forces not applied well on low framerates which prevents Kain from exiting Cemetery- Kain's day/night cycle and sun comments are now checked each time player enters level or teleported to another place- Delayed AI start by 1 sec., so ziegsturhl inn battles does not start before fade-out finishes- Fixed flayed skeleton animation- Fixed map start parms (developer feature, starting inventory when loading custom map with 'map' command)- Rain and thunder sounds stopped correctly while moving from environments with global weather to environments with local weather (like w1m4 cave)- Fixed peasant with scythe death animation timing.- Gog purple missile doesn't hurt friends anymore (fighting with many gog demons at once now is dangerous)- Gog missile can 'merge' with other missiles while getting too close, it gains some more life time and becomes faster- Added credits at the end of demo version- Added credits at the end of Blood Omnicide playable locations- Do not allow to suck blood from dormant (invisible) enemies- Rogue throwing knife direction cannot differ from rogue's yaw more than 45 degree (rogues was able to throw knife at 180 degree from the angles he is facing)- Added a "timeout" for murderer at prologue, so kain's automatically dies if murderer didn't reach him in 15 seconds after lethal hitMusic fixes:- Echoes of Omnicide included- Modern soundtrack are default now- Echoes of Omnicide soundtrack properly scripted nowMaps fixes:- Add missing enemies to w1m4-wilderness (Wilderness)- Add missing light to w1m3-pillars-crypt (Light Crypt)- Added "no rain damage" small zones to all maps (cave entrances, crypt entrances)- More secretsInstaller changes:- Blood Omen Bink Patch 2.0 videos are converted correctly (initially they are in FLAC format), so Blood Omnicide keeps sound in cinematics- English installer translation typos fixedMinor changes:- Hush a warning "Loadmodel: model info X not loaded!" for demo version- Hush "savepic:" console spam for load/save game menu
Added
  •   devkit/quakec/shared/patternscript.qc
Modified
  •   devkit/quakec/compile_csprogs.bat
  •   devkit/quakec/compile_menu.bat
  •   devkit/quakec/compile_progs.bat
  •   devkit/quakec/csprogs.dat/cam_overhead.qc
  •   devkit/quakec/csprogs.dat/client.qc
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/env_generic.qc
  •   devkit/quakec/csprogs.dat/env_rain.qc
  •   devkit/quakec/csprogs.dat/env_script.qc
  •   devkit/quakec/csprogs.dat/env_theme_dungeon.qc
  •   devkit/quakec/csprogs.dat/env_theme_house.qc
  •   devkit/quakec/csprogs.dat/env_theme_outdoor.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/gametime.qc
  •   devkit/quakec/csprogs.dat/inventory.qc
  •   devkit/quakec/csprogs.dat/omnieditor_environments.qc
  •   devkit/quakec/csprogs.dat/postfilter.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/speech.qc
  •   devkit/quakec/csprogs.dat/world.qc
  •   devkit/quakec/kain.src
  •   devkit/quakec/menu.dat/client.qc
  •   devkit/quakec/menu.dat/credits.qc
  •   devkit/quakec/menu.dat/menu.qc
  •   devkit/quakec/menu.dat/music.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/blood.qc
  •   devkit/quakec/progs.dat/combat.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/intermission.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_animal.qc
  •   devkit/quakec/progs.dat/m_gog.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/playerintermission.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/scripting.qc
  •   devkit/quakec/progs.dat/sh_zone.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/te_sound.qc
  •   devkit/quakec/progs.dat/teleportation.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/shared/nethermenu/system.qc
  •   devkit/quakec/shared/physics.qc
  •   devkit/quakec/shared/shared.qc
  •   devkit/spr32edit/fimg.ini
  •   kain/csprogs.dat
  •   kain/menu.dat
  •   kain/progs.dat

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other