SVN changelog
3404 by VorteX
Fixes for blood effects: - new renderer (fog fixed, added a bit of alpha blend) - new textures (upscaled BO versions) - blood now fades away - removed 'blood stains saved on map re-enter' feature (actually, blood is removed if it stays longer than 1 game hour).
Modified
bin32/omnicide-dev.exe
bin32/omnicide.exe
devkit/quakec/csprogs.dat/effect.qc
devkit/quakec/csprogs.dat/env_script.qc
devkit/quakec/csprogs.dat/sh_bloodstream.qc
devkit/quakec/csprogs.dat/subs.qc
devkit/quakec/csprogs.dat/te_blood.qc
devkit/quakec/csprogs.dat/te_flayexplosion.qc
devkit/quakec/csprogs.dat/te_gibexplosion.qc
devkit/quakec/csprogs.dat/te_hiteffect.qc
devkit/quakec/progs.dat/bloodfountain.qc
devkit/quakec/progs.dat/defs.qc
devkit/quakec/progs.dat/intermission.qc
devkit/quakec/progs.dat/items.qc
devkit/quakec/progs.dat/light.qc
devkit/quakec/progs.dat/monsters.qc
devkit/quakec/progs.dat/scenery.qc
devkit/quakec/progs.dat/sound.qc
devkit/quakec/progs.dat/speech.qc
devkit/quakec/progs.dat/te_blood.qc
devkit/quakec/progs.dat/te_flayexplosion.qc
devkit/quakec/progs.dat/train.qc
devkit/quakec/progs.dat/triggers.qc
devkit/quakec/progs.dat/walls.qc
kain/csprogs.dat
kain/game/engine.cfg
kain/glsl/default.glsl
kain/maps/w1m3-pillars-crypt/lm_0000.png
kain/maps/w1m3-pillars-crypt/lm_0001.tga
kain/maps/w1m3-pillars-crypt.build
kain/maps/w1m3-pillars-crypt.log
kain/maps/w1m3-pillars-crypt2/lm_0000.png
kain/maps/w1m3-pillars-crypt2/lm_0001.tga
kain/maps/w1m3-pillars-crypt2.bsp
kain/maps/w1m3-pillars-crypt2.log
kain/maps/w1m4-wilderness-forge/lm_0000.png
kain/maps/w1m4-wilderness-forge.bsp
kain/maps/w1m4-wilderness-forge.build
kain/maps/w1m4-wilderness-forge.log
kain/particles/particlefont.psd
kain/particles/particlefont.qc
kain/particles/particlefont.tga
kain/progs.dat
mapeditor/kain.game/bloodmap/bloodmap.exe
mapeditor/kain.game/bloodmap64/bloodmap.exe
mapeditor/kain.game/notepad2.ini
Model Texture Level Audio Script file Folder Document Binary file Other