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SVN changelog
3306 by VorteX
Compiler BSP phase optimizations:
- Optimized ProcessDecorations() so it takes 1-4 sec (was up to 200sec in w1m4)
- Optimized FixVertexAlpha() by adding multi threading (up to x%number_of_cores% faster)
- Optimized ASE model loading by 5x
At whole, this leads to major speedup of BSP phase of maps using misc_models for world geometry (such as w1m4, w1m3, w1m5 etc.)
Cleanups & new features:
- Optimize stage is more effective now (Saving 5%-8% more space)
- Surfaces are merged more tightly which leads to less draw calls and minor FPS gain
- Map compiler now load %mapname%_foliage.reg as an addition to base map. Foliage files can contain point entities. All foliage (grass) are moved to this files.
Additionally:
- maps/.buildinfo files renamed to .log
- all maps recompiled
Model Texture Level Audio Script file
Folder Document Binary file Other
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