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SVN changelog
3256 by VorteX
Big cumulative patch:- Experimental rotation camera feature that replaces "firstperson viewport" - F9/F10 bindings now makes camera rotation- Experimental "run mode" for Kain and AI with new game option (to make kain run should press arrow button twice)- ViewPort editor transformed to Entity Editor- FXAA now can be enabled via menu, now uses sharpening effect which makes it look better- Decorator: modified select brush visualization- Rewritten camera z-interpolation code to perform move on linear basis (causing less aliasing effect)- Fixed camera jittering for wallfollow move- Fixed occasional pitchhint-related camera breakage on graveyard once moving at the kain's mausoleum roof in wolf form- Fixed occasional pitchhint-related camera breakage during jumping to mausoleum roof in wolf form- OmniEditor now can only be used in developer mode- Added loading screen for OmniEditor- Added New "Engine Tool" section for OmniEditor - contains various engine cvar switches for visual inspection and debugging- Added camera overlay picture for Viewport entity editing menu- Fixed legacy sprites orientation with cg_camera_yaw other than 90 (affected viewports too)- NetherScript: added ns_parser_pdefine hook (allows to embed system constants in .dat). Parser checks for #define, then launches hook, then gives 'define not found' warning;- NetherMenu: remove system.ns2 from main menu and omnieditor since system constants are now embedded- NetherScript: fixed definitions parsing issues (#include work and [] inside macro calls)- Added F7 - launch worldmap binding- Added F8 - launch gamestats binding (doesnt work as gamestats window is currently blocked)- Better location-based sharpen effect- Added F11 - Adjust Gamma binding- Add "garyoldman" keyboard cheat which executes "give forms" (all forms) cheat- All cheats now only work in developer mode- Add footstep sounds for wolf formImportant! This patch adds some breakages and bugs, for editing puproses it is recommended to use stable r3255 build.
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