SVN changelog

476 by VorteX

- fixed critical savegames bug that made it to not work- added editor model to misc_sound- added new "func_wall" object with ability to toggle it- new targetparms "touch:on", "touch:off", "touch:toggle" for triggers and zones, they modify trigger's touch properties allowing us to shut down triggers by call, now we can create puzzles with spawning spike zones :)- some fixes in shader files
Added
  •   kain/models/editor/sound.jpg
  •   kain/models/editor/sound.md2
  •   kain/models/editor/sound.pcx
Modified
  •   kain/maps/puzzletest.bsp
  •   kain/maps/puzzletest.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/mapmodels.shader
  •   kain/scripts/surfaces.shader
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/misc.qc
  •   kain_devkit/quakec/progs.dat/progs.src
  •   kain_devkit/quakec/progs.dat/savegame.qc
  •   kain_devkit/quakec/progs.dat/scenery.qc
  •   kain_devkit/quakec/progs.dat/subs.qc
  •   kain_devkit/quakec/progs.dat/triggers.qc
  •   kain_devkit/quakec/progs.dat/walls.qc
  •   kain_mapedit/kain.game/kain/entities.ent

 

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