* rain cvars renamed: cg_rainquality->cg_rain_distance, cg_rainpower->cg_rain_power, * added cg_rain cvar which could be 0/1/2/3* trees now spawns a non-accelerated subdrops (which looks cool), currently this only could be testen on terratest, graveyard1 requires recompilation of map geometry* a few other fixes on world->CSQC transmissions