SVN changelog

987 by VorteX

Cumulative patch:Update engine with several bugfixes.Fix monster movement.Fix push animation to apply only when player directly aimed to object.Monsters now slightly turn to player when in attack animation.Fix double damage calls and instant hits (with no stun state) on melee attacks (caused by 2 or more trace hits).Added "neutral" monsters ai (used on skeleton for now).Tweaked blood parms.CSQC lights now lit up sprites.Many other fixes in monster animation & code.
Modified
  •   kain/default.cfg
  •   kain/glsl/default.glsl
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/script/menu/config.ns2
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/client.qc
  •   kain_devkit/quakec/progs.dat/combat.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/items.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/light.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/physics.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/progs.dat/subs.qc
  •   kain_devkit/quakec/progs.dat/train.qc
  •   kain_devkit/quakec/progs.dat/triggers.qc
  •   kain_devkit/quakec/shared/progs_extensions.qh
  •   omnicide-sdl.exe
  •   omnicide.exe

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other