SVN changelog

1409 by VorteX

new misc_ambientsound entity with a couple of controls. Test example is on ziegsturhl.map near the bridge. Also g_debugambientsounds / g_debugnorainsound cvars are added to assist at testing. Ambientsounds are radius-based, non-omnidirectional (if targeted you can have 'sausaged' ambientlights).+ fixed some bugs, renamed some fields (old savegames will bug), mostly added monster 'time pattern' feature.
Added
  •   kain/models/editor/ambientsound.jpg
  •   kain/models/editor/ambientsound.md2
  •   kain/models/editor/ambientsound.pcx
Modified
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/ziegsturhl.bsp
  •   kain/maps/ziegsturhl.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/razorwind.rc
  •   kain/script/locale/ru-RU.nsx
  •   kain/sound/ambient/water.wav
  •   kain_devkit/quakec/csprogs.dat/client.qc
  •   kain_devkit/quakec/csprogs.dat/effect.qc
  •   kain_devkit/quakec/csprogs.dat/world.qc
  •   kain_devkit/quakec/progs.dat/client.qc
  •   kain_devkit/quakec/progs.dat/combat.qc
  •   kain_devkit/quakec/progs.dat/damage.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/m_brigand.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_rogue.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/m_townsman.qc
  •   kain_devkit/quakec/progs.dat/misc.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/physics.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/progs.dat/subs.qc
  •   kain_devkit/quakec/progs.dat/triggers.qc
  •   kain_devkit/quakec/q3map2.ss
  •   kain_devkit/quakec/shared/tempentity.qc
  •   kain_devkit/quakec/sourcescanner.ini
  •   kain_mapedit/kain.game/kain/entities.ent

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other