SVN changelog
1409 by VorteX
new misc_ambientsound entity with a couple of controls. Test example is on ziegsturhl.map near the bridge. Also g_debugambientsounds / g_debugnorainsound cvars are added to assist at testing. Ambientsounds are radius-based, non-omnidirectional (if targeted you can have 'sausaged' ambientlights).+ fixed some bugs, renamed some fields (old savegames will bug), mostly added monster 'time pattern' feature.
Added
kain/models/editor/ambientsound.jpg kain/models/editor/ambientsound.md2 kain/models/editor/ambientsound.pcx
Modified
kain/csprogs.dat
kain/csprogs.lno
kain/maps/ziegsturhl.bsp
kain/maps/ziegsturhl.map
kain/progs.dat
kain/progs.lno
kain/razorwind.rc
kain/script/locale/ru-RU.nsx
kain/sound/ambient/water.wav
kain_devkit/quakec/csprogs.dat/client.qc
kain_devkit/quakec/csprogs.dat/effect.qc
kain_devkit/quakec/csprogs.dat/world.qc
kain_devkit/quakec/progs.dat/client.qc
kain_devkit/quakec/progs.dat/combat.qc
kain_devkit/quakec/progs.dat/damage.qc
kain_devkit/quakec/progs.dat/defs.qc
kain_devkit/quakec/progs.dat/m_brigand.qc
kain_devkit/quakec/progs.dat/m_ghoul.qc
kain_devkit/quakec/progs.dat/m_grvdigger.qc
kain_devkit/quakec/progs.dat/m_rogue.qc
kain_devkit/quakec/progs.dat/m_skeleton.qc
kain_devkit/quakec/progs.dat/m_townsman.qc
kain_devkit/quakec/progs.dat/misc.qc
kain_devkit/quakec/progs.dat/monsters.qc
kain_devkit/quakec/progs.dat/physics.qc
kain_devkit/quakec/progs.dat/player.qc
kain_devkit/quakec/progs.dat/subs.qc
kain_devkit/quakec/progs.dat/triggers.qc
kain_devkit/quakec/q3map2.ss
kain_devkit/quakec/shared/tempentity.qc
kain_devkit/quakec/sourcescanner.ini
kain_mapedit/kain.game/kain/entities.ent
Model Texture Level Audio Script file Folder Document Binary file Other