SVN changelog

1858 by VorteX

Cumulative patch:- fix green skeleton self-explode to not leave blood splats- fix loading pic for inventory to show right aspect rate- fix day gloss for 11 and 12 hours (was 0, meed to be 1)- fix kain's blood origin- fix gravedigger's health- fix bug with player disappear when loading savegame- new texture for pillars.bsp- add ariel to pillars location- some new textures for pillar types
Added
  •   kain/maps/start.bsp
  •   kain/maps/start.map
  •   kain/models/editor/boss_ariel.jpg
  •   kain/models/editor/boss_ariel.md2
  •   kain/models/editor/boss_ariel.pcx
  •   kain/models/editor/camera_focus.jpg
  •   kain/models/editor/camera_focus.md2
  •   kain/models/editor/camera_focus.pcx
  •   kain/models/maps/pillars/pillar_base_gloss.tga
  •   kain/models/maps/pillars/pillar_base_norm.tga
  •   kain/models/maps/pillars/sym_death_norm.tga
  •   kain/models/maps/pillars/sym_energy_glow.tga
  •   kain/models/maps/pillars/sym_energy_norm.tga
  •   kain/textures/surfaces/marble1_1.psd
  •   kain/textures/surfaces/marble1_1.tga
  •   kain/textures/surfaces/marble1_1_gloss.tga
  •   kain/textures/surfaces/marble1_1_norm.tga
Modified
  •   devkit/quakec/csprogs.dat/effect.qc
  •   devkit/quakec/csprogs.dat/inventory.qc
  •   devkit/quakec/csprogs.dat/inventory_worldmap.qc
  •   devkit/quakec/csprogs.dat/subs.qc
  •   devkit/quakec/csprogs.dat/world.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/client.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/misc.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/savegame.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/qcc.pragma
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/pillars.bsp
  •   kain/maps/pillars.map
  •   kain/models/captives/female01.char
  •   kain/models/captives/female01.dpm
  •   kain/models/editor/enemy.psd
  •   kain/models/mapobjects/batmark1.md3
  •   kain/models/maps/pillars/metal.tga
  •   kain/models/maps/pillars/metal_gloss.tga
  •   kain/models/maps/pillars/metal_norm.tga
  •   kain/models/maps/pillars/pillar_base.tga
  •   kain/models/maps/pillars/pillar_cen.MD3
  •   kain/models/maps/pillars/sym_death.tga
  •   kain/models/maps/pillars/sym_dimension.tga
  •   kain/models/maps/pillars/sym_energy.tga
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/script/menu/menu.ns2
  •   kain/scripts/map_pillars.shader
  •   kain/scripts/models_mapmodel.shader
  •   kain_make/installscript/installationscript.txt
  •   kain_make/list-devfiles.txt
  •   kain_make/pkg-game-win32.txt
  •   mapeditor/kain.game/kain/entities.ent

 

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