SVN changelog

1958 by VorteX

Rework all weapon ranges and blood spawning on all models (made attacks wider), rerun of installationscript.cmd required!Made wolf form to jump over fence on graveyard (a new JUMP_OVER spawnflag for func_train and func_wall).Added back installationscript_test
Added
  •   kain_make/installscript/installationscript_test.cmd
  •   kain_make/installscript/installationscript_test.txt
Modified
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/csprogs.dat/world.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/client.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/items.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_ghoul.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/m_skeleton.qc
  •   devkit/quakec/progs.dat/m_townsman.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/subs.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/walls.qc
  •   devkit/quakec/qcc.pragma
  •   devkit/quakec/shared/utils.qc
  •   devkit/spr32editor/fimg.ini
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/graveyard1.bsp
  •   kain/maps/graveyard1.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/writeterrainshaders.cmd
  •   kain_make/installscript/installationscript.txt
  •   mapeditor/kain.game/kain/entities.ent

 

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