SVN changelog

2062 by VorteX

Переименованы классы онстров - enemy_skeleton_green, enemy_groul и enemy_ghast, исправлены ошибки в common.shader, добавлены 2 монстра - собака и волк. Исправлены ворнинги в QC коде (неправильные фреймы, застревание в земле) у игрока и монстров. Доработаны удары оружием - у волка и собыки убраны искры при ударе об стены. Необходим перезапуск testinstallscript.cmd.
Added
  •   devkit/quakec/progs.dat/legacymodels.qc
  •   devkit/quakec/progs.dat/m_animal.qc
  •   kain/models/editor/trap_skeleton.jpg (from /trunk/bo1/kain/models/editor/enemy_skeleton_green.jpg:2060)
  •   kain/models/editor/trap_skeleton.md2 (from /trunk/bo1/kain/models/editor/enemy_skeleton_green.md2:2060)
  •   kain/models/editor/trap_skeleton.pcx (from /trunk/bo1/kain/models/editor/enemy_skeleton_green.pcx:2060)
  •   kain/models/editor/undead_ghast.jpg (from /trunk/bo1/kain/models/editor/enemy_ghast.jpg:2060)
  •   kain/models/editor/undead_ghast.md2 (from /trunk/bo1/kain/models/editor/enemy_ghast.md2:2060)
  •   kain/models/editor/undead_ghast.pcx (from /trunk/bo1/kain/models/editor/enemy_ghast.pcx:2060)
  •   kain/models/editor/undead_ghoul.jpg (from /trunk/bo1/kain/models/editor/enemy_ghoul.jpg:2060)
  •   kain/models/editor/undead_ghoul.md2 (from /trunk/bo1/kain/models/editor/enemy_ghoul.md2:2060)
  •   kain/models/editor/undead_ghoul.pcx (from /trunk/bo1/kain/models/editor/enemy_ghoul.pcx:2060)
Modified
  •   devkit/quakec/progs.dat/combat.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/entities.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_ghoul.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_skeleton.qc
  •   devkit/quakec/progs.dat/m_townsman.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/subs.qc
  •   devkit/quakec/qcc.pragma
  •   devkit/quakec/shared/materials.qc
  •   devkit/quakec/shared/nethermenu/draw.qc
  •   devkit/quakec/shared/sharedents.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/crypt1.bsp
  •   kain/maps/crypt1.map
  •   kain/maps/crypt2.bsp
  •   kain/maps/crypt2.map
  •   kain/maps/graveyard1.bsp
  •   kain/maps/graveyard1.map
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/common.shader
  •   kain_make/installscript/installationscript.txt
  •   mapeditor/kain.game/kain/entities.ent
Deleted
  •   kain/models/editor/enemy_ghast.jpg
  •   kain/models/editor/enemy_ghast.md2
  •   kain/models/editor/enemy_ghast.pcx
  •   kain/models/editor/enemy_ghoul.jpg
  •   kain/models/editor/enemy_ghoul.md2
  •   kain/models/editor/enemy_ghoul.pcx
  •   kain/models/editor/enemy_skeleton_green.jpg
  •   kain/models/editor/enemy_skeleton_green.md2
  •   kain/models/editor/enemy_skeleton_green.pcx

 

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