SVN changelog

3285 by VorteX

w1m5-nachtholm-henge - increased terrain and cave UV scale for more details.

Read more: 3285 by VorteX

3284 by VorteX

There are some bugs found in bloodmap64 (primarily lack of decals in compiled maps). Use 32-bit bloodmap for BSP and VIS phases until bugs are fixed.

Read more: 3284 by VorteX

3283 by VorteX

1 files

Read more: 3283 by VorteX

3282 by VorteX

4 files

Read more: 3282 by VorteX

3281 by VorteX

bloodmap64 - add missing zlib1.dll

Read more: 3281 by VorteX

3280 by VorteX

64-bit version of bloodmap which removes 4gb memory limit (outdoor locations requires large amount of memory).Also removed LowMem tracing optimizations from .build scripts (because they are not need to be used anymore).

Read more: 3280 by VorteX

3279 by VorteX

Fix bug with double sky on fullscreen viewports.

Read more: 3279 by VorteX

3278 by VorteX

Add missing .tga images for localized GFX (loading pics/worldmap tiles). Added english loading pic for locales which arent updated yet.

Read more: 3278 by VorteX

3277 by VorteX

fixes for player camera heightPLAYER_NORMAL_CAMERA_HEIGHT 180 -> 170PLAYER_HIGH_CAMERA_HEIGHT 240 -> 220

Read more: 3277 by VorteX

3276 by VorteX

Fix menuscript macro arguments parser (fixes bugs with game options menu)

Read more: 3276 by VorteX

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