SVN changelog

424 by VorteX

implemented test filter postprocess shaders - edge detection, emboss, sharpen, blur. Use with r_glsl_usepostprocess 1, r_glsl_postprocess_uservec1 "edge emboss sharpen blue", typical case is "0 0 0.2 0"

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423 by VorteX

9 files

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422 by VorteX

fixing grave cross models

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421 by VorteX

17 files

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420 by Mean Person

2 files

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419 by Mean Person

prisoner uw wip

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418 by VorteX

info_null, info_notnull

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417 by VorteX

grvstone3.md3

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416 by VorteX

2 files

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415 by VorteX

terrain reworked (splitted GROUND and MUD textures) part 2 (shaders)added grvstone2.md3 (alternative to grvstone1.md3)fixed drunk player movement over terrain

Read more: 415 by VorteX

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