|
SVN changelog
424 by VorteX
-
31-05-2009
implemented test filter postprocess shaders - edge detection, emboss, sharpen, blur. Use with r_glsl_usepostprocess 1, r_glsl_postprocess_uservec1 "edge emboss sharpen blue", typical case is "0 0 0.2 0"
Read more: 424 by VorteX
415 by VorteX
-
27-05-2009
terrain reworked (splitted GROUND and MUD textures) part 2 (shaders)added grvstone2.md3 (alternative to grvstone1.md3)fixed drunk player movement over terrain
Read more: 415 by VorteX
|
|