SVN changelog

1653 by VorteX

remove fake model from graveyard

Read more: 1653 by VorteX

1652 by VorteX

todo bugfix patch, additionally healed NPC subtitles for "classic mode" (they should still be overhead) and beutified coal shader (yes, again...)

Read more: 1652 by VorteX

1651 by VorteX

first working prototype of new qcmodel thing, extension .char, syntax will be somewhat updated in future since it doesnt allow to attach more than one model

Read more: 1651 by VorteX

1650 by VorteX

rework model animation for modelviewer, added wavestyle looping, maked looping to blend between first and last frame. Loop codes: 1 - no loop, 2 - loop, 3 - wave, 4 - wave looped.

Read more: 1650 by VorteX

1649 by VorteX

New engine build, added new "keep video aspect rate" method - clipping, added fadein and fadeout for videos.

Read more: 1649 by VorteX

1648 by VorteX

sitework stuff

Read more: 1648 by VorteX

1647 by VorteX

new engine build, added WGL build (buggy, uses directx)

Read more: 1647 by VorteX

1646 by VorteX

Fix recently added bug with keyboard shift get remapped to Enter, only joystick keys are remapped now.

Read more: 1646 by VorteX

1645 by rwgtm

1 files

Read more: 1645 by rwgtm

1644 by VorteX

delete old omnicide launcher courtesy

Read more: 1644 by VorteX

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