Project to improve sounds of Blood Omen, including music. Original tracks has poor quality, judging by modern games. They are only 22KHz and mono.
The goal of Bloody sounds is to make new tracks, mimicking original ones and also completely new themes that will fill new locations. There is a lot of levels that can have new track written, basic ideas is: villages, boss places, mines, menu theme etc.
Project is not going to replace talent and unique style of Steve Henifin, composer of Blood Omen music. We just trying to find new edges on his legacy and bring new tones to Nosgothic realm. This page will contain all tracks created for the project, including alpha and unfinished ones. Game will contain a packs of only finished work.
Blood Omnicide have 3 options for soundtracks:
Classic sound - all original tracks.
Extended sound - original tracks and some modern ones playing on several locations.
Modern sound - all new tracks, replacing original.
A short message from composers:
Hi there everyone. I'm a long lasting fan of Legacy of kain series. Being also immersed in some technical issues of sound mixing, I've been honored to take part in this wonderful project. Some tracks I created are better than others but I worked on each of them a great deal and I hope most of them'll live up to your expectations. I use various methods and experiment with effects to provide most accurate and faithful renditions imaginable.
Being an amateur heavy-metal musician and composer, I was guessing, whether I could create some soundtrack music, and, more specific, music fitting the world and the unique atmosphere of my favourite game ever. This, combined with a desire to help the Omnicide project somehow, led to my humble participation in the Bloody Sounds.
I am Randall Scott Stephens, a programmer living near San Antonio, TX, USA. I love videogames almost as much as I love music, and combining the two make me very happy, especially for a game that has been with me for 14 of my 25 years. For my VG music fix I frequent GameTabs.net and OLRemix.org, great websites AND great communities. I am giddy to be involved, in however small a part, in Blood Omnicide, and eagerly await its completion!
I've been following Blood Omnicide for quite some time now, and I've arranged and remastered a few of the game's songs. I'd arranged them several years ago for my own experimentation, but I'm a big fan of the Omnicide project and decided to give them another swing for you guys. I'm no Kurt Harland, but I've been doing music for years now, and if there's any way for me to lend a hand in helping this awesome project reach its goal I'd be honored to give it. As it is, music is a strong suit of mine, so this is the only way I'd really be able to give back to you guys for all the hard work you've put in.
"Can i participate?" - may you ask - Sure! Make a track that fits Blood Omen or make tribute for old track. We will post it here and use it on appropriate location, or other fans will use it on custom missions.
Important: Once submit track its better to send it in lossless format or we have to re-encode it to match the game (to match soundtrack's volume with game's volume normalization is required sometimes). Best case if you check ingame volume byself. To do so export track to (for example) kain/test.ogg, run game, open console (SHIFT+ESCAPE) and type cd loop test.ogg.
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