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SVN changelog
765 by VorteX
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Créé le lundi 12 octobre 2009 07:33
updated lights for crypt2a, doubled gloss exponent for coal shader
Lire la suite : 765 by VorteX
764 by VorteX
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Créé le lundi 12 octobre 2009 06:47
Crypt2a almost finished. Added zones attachment (target zones to something). Added func_roof. Fixed sounds to being played.
Lire la suite : 764 by VorteX
763 by VorteX
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Créé le dimanche 11 octobre 2009 23:01
- Added func_train, and func_static (a static bmodel that does not require SaveID instead of func_wall)- Removed SUB_ functions (a think SUB_ generally was a bad idea)- Update sourcescanner and entities.def with func_rain
Lire la suite : 763 by VorteX
761 by VorteX
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Créé le vendredi 9 octobre 2009 20:21
Blood Pill - raw: added -chunk key for multitype objects, added -forcetype for extracting with lax type checks
Lire la suite : 761 by VorteX
760 by VorteX
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Créé le vendredi 9 octobre 2009 15:00
Cumulative commit:- finished abe model- updated engine (many shadowmaps fixes)- updated q3map2 by tangentspace deluxemap hotfix (maps needs recompile!)- now supports per-mesh gloss exponent (groovy! now we can do low exponent on stones and high on metal!), several shaders changed to do such effect, some are still required to set up- unbroke graphics mode 4- hide model for zone_camera trigger (fixed lightnign on graveyard1)
Lire la suite : 760 by VorteX
758 by VorteX
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Créé le jeudi 8 octobre 2009 15:27
Roland has figured out that kain has 100 heal points at the game start, not 100. Fixing =)
Lire la suite : 758 by VorteX
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