SVN changelog

755 by VorteX

Blood Pill: added raw type #3, +70-120 images could be detected and extracted

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754 by VorteX

test raw files

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753 by VorteX

1 files

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752 by VorteX

CSQC camera zones: more work

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751 by VorteX

fix alpha on water texture

Lire la suite : 751 by VorteX

750 by VorteX

Blood Omnicide - update engine, starting work on camera zones

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749 by VorteX

and graveyard1

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748 by VorteX

Giant patch for Omnicide:* rewritten from scratch all terrain shaders, not providing all-to-all stages* new water shader* new terrain texture "mossmud", grass, ground, rock and mud reworked, now all with normalmaps* graveyard terrain finished* reworked textures under textures/mausoleum* fixed UVW seams on sarso1 and sarco2 under mapobjects/crypt/* new abe texture* new version of darkplaces* reworked radiant build menu* new version of q3map2 fs-r* models/trees and models/surf moved to mapobjects* cleaned up shaders/ (removed a buch of messy stuff like elevation.shader and terrain_ase.shader)* moved alphamod shaders to separate folder (they was in terrain)* added zone_camera (not work for now)* all maps (except graveyard1) recompiled

Lire la suite : 748 by VorteX

747 by VorteX

make spikesphere.rar as a reference bomb model for newbies

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746 by VorteX

Kain Installer - update devfiles list, now includes all mapmodels and trees, added a bunch of usefull tools for Inno Setup. Added a lame licenses for russian/english langs.

Lire la suite : 746 by VorteX

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