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SVN changelog
755 by VorteX
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Créé le mercredi 7 octobre 2009 23:52
Blood Pill: added raw type #3, +70-120 images could be detected and extracted
Lire la suite : 755 by VorteX
750 by VorteX
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Créé le lundi 5 octobre 2009 06:26
Blood Omnicide - update engine, starting work on camera zones
Lire la suite : 750 by VorteX
748 by VorteX
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Créé le lundi 5 octobre 2009 05:32
Giant patch for Omnicide:* rewritten from scratch all terrain shaders, not providing all-to-all stages* new water shader* new terrain texture "mossmud", grass, ground, rock and mud reworked, now all with normalmaps* graveyard terrain finished* reworked textures under textures/mausoleum* fixed UVW seams on sarso1 and sarco2 under mapobjects/crypt/* new abe texture* new version of darkplaces* reworked radiant build menu* new version of q3map2 fs-r* models/trees and models/surf moved to mapobjects* cleaned up shaders/ (removed a buch of messy stuff like elevation.shader and terrain_ase.shader)* moved alphamod shaders to separate folder (they was in terrain)* added zone_camera (not work for now)* all maps (except graveyard1) recompiled
Lire la suite : 748 by VorteX
747 by VorteX
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Créé le dimanche 4 octobre 2009 00:54
make spikesphere.rar as a reference bomb model for newbies
Lire la suite : 747 by VorteX
746 by VorteX
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Créé le jeudi 1 octobre 2009 20:42
Kain Installer - update devfiles list, now includes all mapmodels and trees, added a bunch of usefull tools for Inno Setup. Added a lame licenses for russian/english langs.
Lire la suite : 746 by VorteX
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