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  1. Darkplaces material system‏‎ (229 revisions)
  2. Main Page‏‎ (199 revisions)
  3. Pattern script‏‎ (116 revisions)
  4. Translation‏‎ (86 revisions)
  5. Trigger event‏‎ (78 revisions)
  6. Portal:InRussian/Список багов‏‎ (71 revisions)
  7. Brush‏‎ (65 revisions)
  8. NSX (QFont)‏‎ (54 revisions)
  9. Darkplaces lighting‏‎ (47 revisions)
  10. Portal:InItalian‏‎ (45 revisions)
  11. Blood Omnicide v0.1‏‎ (38 revisions)
  12. Darkplaces material system/Introduction‏‎ (36 revisions)
  13. Darkplaces lighting/Lighting model‏‎ (35 revisions)
  14. Darkplaces material system/General Keywords‏‎ (35 revisions)
  15. Darkplaces material system/Special Keywords‏‎ (34 revisions)
  16. Blood Omen file formats‏‎ (33 revisions)
  17. Darkplaces engine‏‎ (32 revisions)
  18. Lightmap‏‎ (32 revisions)
  19. Radiant/Glossary‏‎ (30 revisions)
  20. Common materials‏‎ (29 revisions)
  21. Item flay‏‎ (27 revisions)
  22. Darkplaces virtual file system‏‎ (27 revisions)
  23. Infoportions‏‎ (25 revisions)
  24. Darkplaces lighting/Introduction‏‎ (24 revisions)
  25. Darkplaces material system/Stages‏‎ (23 revisions)
  26. Normalmap‏‎ (22 revisions)
  27. Gametime‏‎ (21 revisions)
  28. Lightgrid‏‎ (21 revisions)
  29. Blood Omnicide Locations‏‎ (21 revisions)
  30. Blood Omnicide team‏‎ (20 revisions)
  31. Repository Reference/Building a Game‏‎ (20 revisions)
  32. SaveId‏‎ (20 revisions)
  33. Item heart‏‎ (19 revisions)
  34. Blood Omnicide v0.11‏‎ (19 revisions)
  35. Repository Reference/Naming conventions‏‎ (19 revisions)
  36. Entity‏‎ (17 revisions)
  37. TGA‏‎ (17 revisions)
  38. BSP‏‎ (16 revisions)
  39. Repository Reference/Repository structure in-depth‏‎ (16 revisions)
  40. Shader‏‎ (15 revisions)
  41. Repository Reference/Automation scripts‏‎ (15 revisions)
  42. BModel‏‎ (14 revisions)
  43. Repository Reference‏‎ (14 revisions)
  44. NSX (Translation string files)‏‎ (14 revisions)
  45. Texture coordinates‏‎ (14 revisions)
  46. Repository Reference/Key Concepts‏‎ (14 revisions)
  47. Tutorials:Altering a material using NPherno MD3 Compiler‏‎ (14 revisions)
  48. Entity classes‏‎ (13 revisions)
  49. Gamemodel script‏‎ (13 revisions)
  50. Texture‏‎ (13 revisions)

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