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SVN changelog
2993 by VorteX
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Créé le dimanche 17 mars 2013 03:46
New Omnicide Q3map2 version which supports:- vertex shadow bias (bias occlusion zone around vertex), this fixes the black grass bugs in w1m3-pillars.- outdoor houses and crypts now cast lightmap shadows (which makes inside areas darker)- "Patch entities" compile stage are back. Map designer can update the point entities with it (the monsters, gamemodels, items) without recompiling a map.- "tidy entities" stage added to OPTIMIZE, this cuts all q3map2-related entity keys (such as _cs, _decore) from BSP entity lump;
Lire la suite : 2993 by VorteX
2991 by VorteX
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Créé le dimanche 17 mars 2013 03:12
New engine build - fix a tcmod normalization bug which sometimes leads to sky animation blink.
Lire la suite : 2991 by VorteX
2987 by VorteX
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Créé le lundi 11 mars 2013 07:23
New experimental engine build with disabled worldspawn shadowmesh creation code. Should load outdoor levels faster. Testing required.
Lire la suite : 2987 by VorteX
2968 by VorteX
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Créé le dimanche 10 mars 2013 07:04
Particle editor: keep emitters draw effects even of editor is off.
Lire la suite : 2968 by VorteX
2967 by VorteX
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Créé le dimanche 10 mars 2013 06:06
Model viewer: added spawn scale parameter (useful when testing asset packs).
Lire la suite : 2967 by VorteX
2966 by VorteX
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Créé le dimanche 10 mars 2013 02:20
New Darkplaces build with fixed static directional model lighting.
Lire la suite : 2966 by VorteX
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