SVN changelog

2993 by VorteX

New Omnicide Q3map2 version which supports:- vertex shadow bias (bias occlusion zone around vertex), this fixes the black grass bugs in w1m3-pillars.- outdoor houses and crypts now cast lightmap shadows (which makes inside areas darker)- "Patch entities" compile stage are back. Map designer can update the point entities with it (the monsters, gamemodels, items) without recompiling a map.- "tidy entities" stage added to OPTIMIZE, this cuts all q3map2-related entity keys (such as _cs, _decore) from BSP entity lump;
Modified
  •   kain/maps/w0m1-ziegsturhl/lm_0000.tga
  •   kain/maps/w0m1-ziegsturhl/lm_0001.tga
  •   kain/maps/w0m1-ziegsturhl-inn.buildinfo
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/maps/w0m1-ziegsturhl.bsp
  •   kain/maps/w0m1-ziegsturhl.buildinfo
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w1m1-cemetery.buildinfo
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m2-ziegsturhl/lm_0000.tga
  •   kain/maps/w1m2-ziegsturhl/lm_0001.tga
  •   kain/maps/w1m2-ziegsturhl.bsp
  •   kain/maps/w1m2-ziegsturhl.buildinfo
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m3-pillars/lm_0000.tga
  •   kain/maps/w1m3-pillars/lm_0001.tga
  •   kain/maps/w1m3-pillars.bsp
  •   kain/maps/w1m3-pillars.buildinfo
  •   kain/maps/w1m3-pillars.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/models_plant.shader
  •   mapeditor/kain.game/build.cmd
  •   mapeditor/kain.game/default_build_menu.xml
  •   mapeditor/kain.game/q3map2/q3map2.exe

 

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