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SVN changelog
3294 by VorteX
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Créé le samedi 29 mars 2014 05:02
GLSL: fix alphagen vertex to not override base texture alpha, but multiply it.
Lire la suite : 3294 by VorteX
3293 by VorteX
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Créé le dimanche 23 mars 2014 06:47
r_shadows_drawaftertransparent -> r_shadows_castontransparent
Lire la suite : 3293 by VorteX
3292 by VorteX
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Créé le dimanche 23 mars 2014 06:07
Fixed bug with lighting being drawn ontop of transparent stuff (which makes them look as additive blend surfaces) caused by r_shadows_drawaftertransparent .
Lire la suite : 3292 by VorteX
3291 by VorteX
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Créé le dimanche 23 mars 2014 05:15
Fixed bug with no decals maked with 640bit version of bloodmap, so mapeditor now using bloodmap64 for every stage.
Lire la suite : 3291 by VorteX
3290 by VorteX
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Créé le samedi 22 mars 2014 04:41
Fixed bloodmap to support NOGRID lights. Houses entrances in w1m5 are darkened now.
Lire la suite : 3290 by VorteX
3289 by VorteX
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Créé le jeudi 20 mars 2014 04:26
Sunlight patch:
- Added engine-based quantization of sunlight shadowmaps parameters, which eliminates annoying flickering during player movement/daytime change.
- Vertical sun shadows during noon enabled (was disabled in previous builds because of strong flickering)
- Lowered r_shadows 2 shadowmap resolution, since flickering is removed
- Shadowmap size can be tweaked on per-location basis uting map settings script. W1m4 gains double size shadowmap that way to cover large scale heights.
- Shadowmap settings are tweaked for better performance (lowered resolution where possible, added focus offset)
- Scrollblend shader effect used on water surfaces rewritten to support glossmaps/diffuse distortion as well (makes water to look a bit more dirty)- r_water 0 looks not so bad now
- Added animated water textures for all water surfaces (brook water on w1m1/w1m2, great lake of w1m4, lake of nachtholm, dungeon water)
- Added sunlight specular effect for water
- Water environment specular effect now based on sunlight code
- Fixed bug with lightsource shader ignoring vertex alpha (which leads to ugly water edges on water surface lit by magic light)
- Sunlight shadows now cast upon sprites and blended surfaces
- Some tiny bugs fixed
Optimizations:
- Enabled depth first render trick (render depth-only, then normal render) as it seems to give performance on all maps (w1m4 gains about 10% FPS)
- Tweaked location size of w1m6
Lire la suite : 3289 by VorteX
3288 by VorteX
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Créé le dimanche 16 mars 2014 07:24
Removed camera_pitch_hint effect from all maps since camera can rotate now.
Lire la suite : 3288 by VorteX
3287 by VorteX
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Créé le dimanche 16 mars 2014 06:30
Bring back OmniEditor which was accidentally shutdown during recent non-dev game bugfix.
Lire la suite : 3287 by VorteX
3286 by VorteX
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Créé le jeudi 13 mars 2014 02:16
w1m5-nachtholm-henge2 - increased terrain details by scaling up U/V
Lire la suite : 3286 by VorteX
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