SVN changelog

3295 by VorteX

1 files

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3294 by VorteX

GLSL: fix alphagen vertex to not override base texture alpha, but multiply it.

Lire la suite : 3294 by VorteX

3293 by VorteX

r_shadows_drawaftertransparent -> r_shadows_castontransparent

Lire la suite : 3293 by VorteX

3292 by VorteX

Fixed bug with lighting being drawn ontop of transparent stuff (which makes them look as additive blend surfaces) caused by r_shadows_drawaftertransparent .

Lire la suite : 3292 by VorteX

3291 by VorteX

Fixed bug with no decals maked with 640bit version of bloodmap, so mapeditor now using bloodmap64 for every stage.

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3290 by VorteX

Fixed bloodmap to support NOGRID lights. Houses entrances in w1m5 are darkened now.

Lire la suite : 3290 by VorteX

3289 by VorteX

Sunlight patch:
  • Added engine-based quantization of sunlight shadowmaps parameters, which eliminates annoying flickering during player movement/daytime change.
  • Vertical sun shadows during noon enabled (was disabled in previous builds because of strong flickering)
  • Lowered r_shadows 2 shadowmap resolution, since flickering is removed
  • Shadowmap size can be tweaked on per-location basis uting map settings script. W1m4 gains double size shadowmap that way to cover large scale heights.
  • Shadowmap settings are tweaked for better performance (lowered resolution where possible, added focus offset)
  • Scrollblend shader effect used on water surfaces rewritten to support glossmaps/diffuse distortion as well (makes water to look a bit more dirty)- r_water 0 looks not so bad now
  • Added animated water textures for all water surfaces (brook water on w1m1/w1m2, great lake of w1m4, lake of nachtholm, dungeon water)
  • Added sunlight specular effect for water
  • Water environment specular effect now based on sunlight code
  • Fixed bug with lightsource shader ignoring vertex alpha (which leads to ugly water edges on water surface lit by magic light)
  • Sunlight shadows now cast upon sprites and blended surfaces
  • Some tiny bugs fixed

Optimizations:

  • Enabled depth first render trick (render depth-only, then normal render) as it seems to give performance on all maps (w1m4 gains about 10% FPS)
  • Tweaked location size of w1m6

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3288 by VorteX

Removed camera_pitch_hint effect from all maps since camera can rotate now.

Lire la suite : 3288 by VorteX

3287 by VorteX

Bring back OmniEditor which was accidentally shutdown during recent non-dev game bugfix.

Lire la suite : 3287 by VorteX

3286 by VorteX

w1m5-nachtholm-henge2 - increased terrain details by scaling up U/V

Lire la suite : 3286 by VorteX

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