SVN changelog

3335 by Mean Person

w1m3-pillars decoration update

Lire la suite : 3335 by Mean Person

3334 by VorteX

fix golden leon locale

Lire la suite : 3334 by VorteX

3333 by Mean Person

4 files

Lire la suite : 3333 by Mean Person

3332 by Mean Person

w1m2-ziegsturhl foliage update

Lire la suite : 3332 by Mean Person

3331 by VorteX

Color profiles: added .h files (to be used in c++ code).

Lire la suite : 3331 by VorteX

3330 by VorteX

Cumulative patch:
  • Engine: reenabled PNG support (both for textures and screenshots)
  • Game: added devkit/colorprofiles (profiles for working with textures)
  • Game: minor fix of client.dat (raised gloss in dungeon environment)
  • Engine: added support for sRGB textures for PNG and JPEG (by embedding sRGB_IEC61966-2.1 profile). sRGB textures is more friendly to current monitors and have greated precision for dark areas. Since sRGB is a floating point format, it is better to keep original sourcefiles at 16-bit per channel quality. Also note that textures search order is .tga->.png->.jpeg. sRGB gives good resutls for menu graphics and a new textures creation.
  • Game: preliminary ETC2 texture compression support (fast profile), to be used with newest OpenGL 4.3 hardware and OpenGL ES 3 devices
  • RwgTex: support for sRGB DXT compressed textures

Lire la suite : 3330 by VorteX

3329 by Mean Person

pillars model update.

Lire la suite : 3329 by Mean Person

3328 by Vitor Bolonhesi Gracia

1 files

Lire la suite : 3328 by Vitor Bolonhesi Gracia

3327 by Vitor Bolonhesi Gracia

1 files

Lire la suite : 3327 by Vitor Bolonhesi Gracia

3326 by VorteX

1 files

Lire la suite : 3326 by VorteX

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