SVN changelog

1422 by VorteX

cumulative patch:- add missing statue to crypt2- fix apples texture in prologue2.map- new water shader- changed day-light cycle options- made blue blood drinking work- updated monster timepattern stuff, will explain later- added "ethereal state" of monsters, bugged- removed starting static weather conditions for a while (the kains being awoke as vampire at rain)- added some bugs since some gamecode was rewritten, will be fixed nextcommits

Lire la suite : 1422 by VorteX

1421 by VorteX

new track from Evellnirt

Lire la suite : 1421 by VorteX

1420 by VorteX

added v_brightness setting to bright up levels as i'am used on my PC, but havent commited

Lire la suite : 1420 by VorteX

1419 by Mean Person

fixed plate models. rebuilded ziegsturhl_h map

Lire la suite : 1419 by Mean Person

1418 by VorteX

- crypt2 relit, optimized- crypt1 fixed several things, relit- spells/artifacts belts is enabled when speech is active- reworked coal/window textures so crypt look better- magic spheres now cast light pllayer/monster sprites

Lire la suite : 1418 by VorteX

1417 by Mean Person

wind test

Lire la suite : 1417 by Mean Person

1416 by Mean Person

5 files

Lire la suite : 1416 by Mean Person

1415 by VorteX

fix bug with ambientsound not spawning

Lire la suite : 1415 by VorteX

1414 by Mean Person

1 files

Lire la suite : 1414 by Mean Person

1413 by VorteX

experiment with crypt1 lighting

Lire la suite : 1413 by VorteX

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