SVN changelog

1432 by VorteX

ziegsturhl: Add enemies day/night cycle to ziegsturhl, ambientsounds, disguise speechesbugfix: monster appearance script, removed water overlay since its bogus

Lire la suite : 1432 by VorteX

1431 by VorteX

fix loading screen for proper displaying

Lire la suite : 1431 by VorteX

1430 by Mean Person

diffuse update for few items

Lire la suite : 1430 by Mean Person

1429 by Mean Person

ups...

Lire la suite : 1429 by Mean Person

1428 by Mean Person

made the loading screen closer to the originalVorteX, please fix the code for better detail of the loading screen

Lire la suite : 1428 by Mean Person

1427 by Mean Person

just normal maps for items

Lire la suite : 1427 by Mean Person

1426 by VorteX

extract speeches in .ogg so they can be streamed and not causing lags once used during the game (the wavs is not streamed, loaded at a whole), to make this work all contents of sound/legacy should be wiped and installscript.cmd rerunned

Lire la suite : 1426 by VorteX

1425 by VorteX

Cumulative patch:- add 'brigand' spawnflag to all monsters under prologue/ziegsturhl (last needs recompile)- slightly better pine texture- fixed 2 bugs in material system that causing wrong material id to be queried- fixed special.shader to have right surfacepamrs for all mtr_ shaders. this fixes bad footstep sounds on them (maps needs recompilation).- added benchmarking, with 2 first benchmarks - crypt and graveyard- fixed ai bug with posessed entity being not hated, now posessed entity is cloaked with BEGUILE spell and seemed friendly to other, once it made any damage to enemies, spell is broken and it gets hostile.- pressing spell button now kills posessed entity- casting gain and combat spells no longer can be broken by hitting a player (pain frames). This affects tarot, bloodshower, heart of darkness and some other. Will be more balanced in future- fixed bugs with player overlay effects (spells) being not removed sometimes- rebalanced rogue- added "RESPAWN" deathform, this will make monster to appear alive when level is reentered, with corpse spawned if monster was killed before, this is bugged yet, used in prologue2- alive kain attack made faster- some typos fixed

Lire la suite : 1425 by VorteX

1424 by VorteX

ethereal form spawns 1 day after death

Lire la suite : 1424 by VorteX

1423 by VorteX

Bugfix patch:- fixed rogue AI bugs, fixed knife ot hitting player, rerun of installscript.cmd is required- fixed bug in material system that caused to return wrong material codes- torch ambientsound made louder (0.15 -> 0.25)- added support for streamed ents in savegame system, streamed ents is typically minions and dead forms makd out of monster (ethereal, undead form)- added control mind and spirit wrap projectiles- ethereal form monsters now ressurect in 3 hours- raisedgravedigger's attack dist- some minor fixes- brigands now not hate civillians by default, they will hate them once they have "brigand" spawnflag, need to update maps for that reason- ai now hates once get hit- fixed double posession error- undead and ethereal forms have no fov check in ai_checksight- bring back cinematic camera to decorator (buggy)- fixed type in kain;s quote about ziegsturhl_h- added overlay layer to water, yet bugged

Lire la suite : 1423 by VorteX

Sous-catégories