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- NetherMenu (08:16, 17 July 2012)
- NSX (08:16, 17 July 2012)
- NSX (QFont) (01:57, 18 July 2012)
- DPSUBS (14:01, 20 July 2012)
- PK3 (14:01, 20 July 2012)
- Blood Omnicide Locations (17:00, 27 July 2012)
- Gamemodel script (17:01, 27 July 2012)
- TGA (12:33, 30 July 2012)
- NSX (Translation string files) (23:37, 30 July 2012)
- Lightgrid (23:41, 30 July 2012)
- Darkplaces material system/Special Keywords (23:42, 30 July 2012)
- Custinfoparms.txt (23:42, 30 July 2012)
- BSP (file) (23:43, 30 July 2012)
- Darkplaces material system/Key Concepts (00:45, 31 July 2012)
- Darkplaces material system/Introduction (00:45, 31 July 2012)
- PAK (00:47, 31 July 2012)
- Normalmap (00:47, 31 July 2012)
- Gametime (00:49, 31 July 2012)
- Texture coordinates (00:55, 31 July 2012)
- Q3BSP (00:57, 31 July 2012)
- Item energybank (00:59, 31 July 2012)
- Item font (00:59, 31 July 2012)
- Item slowtime (00:59, 31 July 2012)
- Item pentalich (00:59, 31 July 2012)
- Item implode (00:59, 31 July 2012)
- Item heart (01:00, 31 July 2012)
- Item flay (01:00, 31 July 2012)
- Texture (12:44, 1 August 2012)
- Item antitoxin (09:17, 3 August 2012)
- Common materials (12:53, 9 August 2012)
- Darkplaces lighting/Additional options (17:50, 9 August 2012)
- Darkplaces lighting (17:51, 9 August 2012)
- MD3 (18:24, 9 August 2012)
- Repository Reference/Naming conventions (23:32, 9 August 2012)
- PVS (09:05, 3 September 2012)
- Entity (15:39, 25 September 2012)
- Normal smoothing (21:40, 25 September 2012)
- Func group (23:51, 25 September 2012)
- Worldspawn (23:52, 25 September 2012)
- Radiant/Glossary (00:12, 26 September 2012)
- DDS (16:34, 28 September 2012)
- BSP (16:39, 28 September 2012)
- Shader (16:45, 28 September 2012)
- Diffuse (16:49, 28 September 2012)
- SaveId (16:55, 28 September 2012)
- Darkplaces lighting/Special effects (14:14, 7 October 2012)
- Darkplaces lighting/Light sources (14:15, 7 October 2012)
- VIS (17:09, 8 October 2012)
- Brush (14:45, 10 October 2012)
- BModel (15:01, 10 October 2012)