PVS

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Potentially Viewable Set - a technique for culling used on server and client to exclude entities that are not seen from a position of a player.

PVS is using precomputated visibility data that is calculated at the VIS stage of map compilation.

[edit] Console variables

 r_lockpvs : disables PVS switching so you can walk around and inspect what is visible from locked position (anything not in PVS will not be drawn).
 sv_cullentities_pvs : Enables PVS culling for entities.

[edit] See also

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