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SVN changelog
3532 by VorteX
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Créé le samedi 9 juillet 2016 01:33
GameCode fixes:
- Ai: reduced sight radius for unarmed civillians (wench, peasant etc., not barkeep or butcher). So they are less engaged in attacksing Kain.
- Debug Level Trans: add prints of spawning errors (which tells about badly placed spawn points) - in g_debug_leveltrans 1
- PlayerMovement: more precise corner avoiding, allows for smaller gaps.
- SpawnSpot: document "message" key in entity definition.
Lire la suite : 3532 by VorteX
3530 by VorteX
- Détails
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Créé le samedi 9 juillet 2016 01:07
Improve terrain materials (normalsmaps and glossmaps) - now using ShaderLab to generate normalmaps.
Lire la suite : 3530 by VorteX
3527 by VorteX
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Créé le samedi 9 juillet 2016 00:57
models/mapobjects/bar* - fix tag_lit to be outside of models, add 3 new models: bar5, bar6 and bar_tap.
Lire la suite : 3527 by VorteX
3526 by VorteX
- Détails
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Créé le samedi 9 juillet 2016 00:56
models/mapobjects/inn/bar5 and bar6 model scripts (new models)
Lire la suite : 3526 by VorteX
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