SVN changelog

3515 by VorteX

Map build: add global illumination (bounce) settings

Lire la suite : 3515 by VorteX

3514 by VorteX

Fix start parms

Lire la suite : 3514 by VorteX

3513 by VorteX

Engine update:1) Fix offsetmapping/reliefmapping on non-suare textures (new shader keyword "dptexturesize" is added to help fix that, so shader now knows the correct sizes for offset steps, which is equal in case of square texture, but different for on-square one).2) Fix TGA loaded to correctly load alpha of 32-bit bogus TGA's (imagedescriptor = 0).

Lire la suite : 3513 by VorteX

3512 by VorteX

Radiant: add some missing key definitions for func_gamemodel.Map builder: force -patchshadows ON by default.

Lire la suite : 3512 by VorteX

3511 by VorteX

BloodMap - fixed a bug with patch meta keys (_pm, _ps) not working on func_group.

Lire la suite : 3511 by VorteX

3510 by VorteX

3 files

Lire la suite : 3510 by VorteX

3509 by VorteX

2 files

Lire la suite : 3509 by VorteX

3508 by VorteX

1 files

Lire la suite : 3508 by VorteX

3507 by VorteX

Installer improvements: added demo version restrictions (no item descriptions, gameplay till the pillars, start in kain's mausoleum). Preliminary work on DevKit installer.

Lire la suite : 3507 by VorteX

3506 by VorteX

More raw tracks for Echoes of omnicide

Lire la suite : 3506 by VorteX

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