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- Portal:InItalian/MD3
- Portal:InItalian/MD3 Compiler
- Portal:InItalian/Mostro d'ossa
- Portal:InItalian/Muso dentato
- Portal:InItalian/NSX
- Portal:InItalian/NSX (QFont)
- Portal:InItalian/NSX (file delle righe di traduzione)
- Portal:InItalian/Obiettivi e caratteristiche
- Portal:InItalian/PAK
- Portal:InItalian/PK3
- Portal:InItalian/Pack di traduzione
- Portal:InItalian/Sistema dei materiali di DarkPlaces
- Portal:InItalian/Sistema dei materiali di DarkPlaces/Concetti chiave
- Portal:InItalian/Sistema dei materiali di DarkPlaces/Introduzione
- Portal:InItalian/TGA
- Portal:InItalian/Terrore spinato
- Portal:InItalian/Tutorial: Modificare il percorso per le skin con MD3 Compiler
- Portal:InItalian/Uomo lumaca
- Portal:InItalian/Virtual file system di DarkPlaces
- Portal:InRussian
- Portal:InRussian/Арена
- Portal:InRussian/Кодекс разработчика Blood Omnicide
- Portal:InRussian/Ликбез по моделированию
- Portal:InRussian/Список багов
- Portal:InRussian/Список багов/Beta1-Beta2
- Pulse monster
- Q3BSP
- Radiant/General reference
- Radiant/Glossary
- Repository Reference
- Repository Reference/Automation scripts
- Repository Reference/Building a Game
- Repository Reference/Introduction
- Repository Reference/Key Concepts
- Repository Reference/Naming conventions
- Repository Reference/Repository structure in-depth
- SaveId
- Sawtooth
- Shader
- Shadow groups
- TGA
- Texture
- Texture coordinates
- Translation
- Trigger event
- Tutorials:Altering a material using NPherno MD3 Compiler
- Tutorials:Understanding a VIS and Hint brushes
- VIS
- Vertex lighting
- WYSIWYG