SVN changelog

3002 by VorteX

Bugfix patch:- Disabled 16-bit viewfbo rendering in dungeons since it is bugged with overlay views and breaks multisampling- ODE simulation no have player entity as static obstacle which reduces a change to get stuck in pushable models- Fixed droptofloor to work properly (fixes prologue scene 'player floaing in air' bug)- Temporarily disabled r_glsl_skeletal as it become broken in newest DP builds- String buffers now correctly restores from savegames
Added
  •   devkit/quakec/progs.dat/playerintermission.qc
Modified
  •   devkit/quakec/csprogs.dat/effect.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/te_blood.qc
  •   devkit/quakec/csprogs.dat/te_flayexplosion.qc
  •   devkit/quakec/kain.src
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/combat.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/pathing.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/playerphysicsstep.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/sh_model.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/teleportation.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/shared/lib/librandom.qc
  •   devkit/quakec/shared/physics.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   omnicide-dev.exe
  •   omnicide.exe

 

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