SVN changelog

982 by VorteX

correct walking for monsterscorrect hit tracing for ghoul and gravediggerrewritten player/monsters animations by using shared macros instead of custom for each animationbasic stuff for AItest blood, very grudeother fixes
Modified
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/items.shader
  •   kain_devkit/bloodpill/testinstallationscript.bat
  •   kain_devkit/quakec/progs.dat/ai.qc
  •   kain_devkit/quakec/progs.dat/combat.qc
  •   kain_devkit/quakec/progs.dat/damage.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/m_ghoul.qc
  •   kain_devkit/quakec/progs.dat/m_grvdigger.qc
  •   kain_devkit/quakec/progs.dat/m_skeleton.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/physics.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/progs.dat/sv_user.qc
  •   kain_devkit/quakec/shared/progs_extensions.qh
  •   kain_devkit/quakec/shared/sharedefs.qc

 

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