SVN changelog

1633 by VorteX

Some progress with captives, now they can be killed and drained.
Added
  •   kain/models/captives/fhairs1.psd
  •   kain_devkit/quakec/progs.dat/m_captive.qc (from /trunk/bo1/kain_devkit/quakec/progs.dat/captives.qc:1630)
Modified
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/crypt1.bsp
  •   kain/maps/crypt1.map
  •   kain/maps/crypt2.bsp
  •   kain/maps/crypt2.map
  •   kain/models/captives/female01.md3
  •   kain/models/captives/female02.psd
  •   kain/models/captives/female02.tga
  •   kain/models/captives/female02_gloss.tga
  •   kain/models/captives/female02_norm.psd
  •   kain/models/captives/female02_norm.tga
  •   kain/models/captives/fhairs1.tga
  •   kain/models/captives/fhairs1_norm.tga
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/models_captive.shader
  •   kain_devkit/quakec/csprogs.dat/effect.qc
  •   kain_devkit/quakec/progs.dat/attachments.qc
  •   kain_devkit/quakec/progs.dat/blood.qc
  •   kain_devkit/quakec/progs.dat/defs.qc
  •   kain_devkit/quakec/progs.dat/legacystuff.qc
  •   kain_devkit/quakec/progs.dat/monsters.qc
  •   kain_devkit/quakec/progs.dat/player.qc
  •   kain_devkit/quakec/qcc.pragma
  •   kain_devkit/quakec/shared/sharedents.qc
  •   kain_mapedit/kain.game/kain/entities.ent
  •   omnicide.exe
Deleted
  •   kain/models/captives/female02_gloss.psd
  •   kain_devkit/quakec/progs.dat/captives.qc

 

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