SVN changelog 2484 by VorteX Чистка: новые версии файлов карт, обновленная игровая логика. Added devkit/quakec/csprogs.dat/sh_zone.qc devkit/quakec/csprogs.dat/sound.qc devkit/quakec/kain.src (from /trunk/bo1/devkit/quakec/qcc.pragma:2482) devkit/quakec/menu.src (from /trunk/bo1/devkit/quakec/mnprogs.src:2482) devkit/quakec/progs.dat/sh_zone.qc devkit/quakec/shared/ascii.qc devkit/quakec/shared/lightstyles.qc devkit/quakec/shared/nethermenu/draw_font.qc devkit/quakec/shared/physics.qc kain/game/default.cfg kain/game/maps kain/game/maps/fmv-act1.nsx kain/game/maps/fmv-act2.nsx kain/game/maps/fmv-act4.nsx kain/game/maps/test-crypt1.nsx kain/game/maps/test-crypt2.nsx kain/game/maps/test-crypt3.nsx kain/game/maps/test-crypt4.nsx kain/game/maps/test-dungeon.nsx kain/game/maps/test-puzzle.nsx kain/game/maps/test-terrain.nsx kain/game/maps/w0m1-ziegsturhl-house.nsx kain/game/maps/w0m1-ziegsturhl-inn.nsx kain/game/maps/w0m1-ziegsturhl.nsx kain/game/maps/w1m1-cemetery-crypt.nsx kain/game/maps/w1m1-cemetery-crypt2.nsx kain/game/maps/w1m1-cemetery-mausoleum.nsx kain/game/maps/w1m1-cemetery.nsx kain/game/maps/w1m2-ziegsturhl-house.nsx kain/game/maps/w1m2-ziegsturhl-house2.nsx kain/game/maps/w1m2-ziegsturhl-house3.nsx kain/game/maps/w1m2-ziegsturhl-house4.nsx kain/game/maps/w1m2-ziegsturhl-inn.nsx kain/game/maps/w1m2-ziegsturhl.nsx kain/game/maps/w1m3-pillars-crypt.nsx kain/game/maps/w1m3-pillars.nsx kain/game/maps/w1m4-wilderness-cave.nsx kain/game/maps/w1m4-wilderness-cave2.nsx kain/game/maps/w1m4-wilderness-passage.nsx kain/game/maps/w1m4-wilderness.nsx kain/game/maps/w1m5-nachtholm.nsx kain/game/maps/w1m6-steinchenchroe.nsx kain/game/models/mapobjects/crypt/door1_1.nsx kain/game/models/mapobjects/crypt/pedestal1.nsx kain/game/models/mapobjects/crypt/statue1_1.nsx kain/game/models/mapobjects/crypt/statue1_2.nsx kain/game/models/mapobjects/crypt/statue1_2r.nsx kain/game/models/mapobjects/graveyard/abe.nsx kain/game/models/mapobjects/graveyard/fence1.nsx kain/game/models/mapobjects/graveyard/fence1d1.nsx kain/game/models/mapobjects/graveyard/fence1d2.nsx kain/game/models/mapobjects/graveyard/fence1d3.nsx kain/game/models/mapobjects/graveyard/fence1d4.nsx kain/game/models/mapobjects/graveyard/fence1sub.nsx kain/game/models/mapobjects/graveyard/gate1.nsx kain/game/models/mapobjects/graveyard/gate2.nsx kain/game/models/mapobjects/graveyard/stone1.nsx kain/game/models/mapobjects/graveyard/stone10.nsx kain/game/models/mapobjects/graveyard/stone2.nsx kain/game/models/mapobjects/graveyard/stone3.nsx kain/game/models/mapobjects/graveyard/stone4.nsx kain/game/models/mapobjects/graveyard/stone5.nsx kain/game/models/mapobjects/graveyard/stone6.nsx kain/game/models/mapobjects/graveyard/stone7.nsx kain/game/models/mapobjects/graveyard/stone7_1.nsx kain/game/models/mapobjects/graveyard/stone8.nsx kain/game/models/mapobjects/graveyard/stone9.nsx kain/game/models/mapobjects/graveyard/stone9_1.nsx kain/game/worlds kain/game/worlds/present.nsx kain/game/worlds/prologue.nsx kain/maps/fmv-act1.bsp kain/maps/fmv-act1.build kain/maps/fmv-act1.map kain/maps/fmv-act2.bsp kain/maps/fmv-act2.build kain/maps/fmv-act2.map kain/maps/fmv-act4.bsp kain/maps/fmv-act4.build kain/maps/fmv-act4.map kain/maps/test-crypt1.bsp kain/maps/test-crypt1.build kain/maps/test-crypt1.map kain/maps/test-crypt1.rtlights kain/maps/test-crypt2.bsp kain/maps/test-crypt2.build kain/maps/test-crypt2.map kain/maps/test-crypt3.bsp kain/maps/test-crypt3.build kain/maps/test-crypt3.map kain/maps/test-crypt3.rtlights kain/maps/test-crypt4.bsp kain/maps/test-crypt4.build kain/maps/test-crypt4.map kain/maps/test-dungeon.bsp kain/maps/test-dungeon.build kain/maps/test-dungeon.map kain/maps/test-dungeon.rtlights kain/maps/test-puzzle.bsp kain/maps/test-puzzle.build kain/maps/test-puzzle.map kain/maps/test-puzzle.rtlights kain/maps/test-terrain.bsp kain/maps/test-terrain.build kain/maps/test-terrain.map kain/maps/test-terrain.rtlights kain/maps/w0m1-ziegsturhl-house.bsp kain/maps/w0m1-ziegsturhl-house.build kain/maps/w0m1-ziegsturhl-house.map kain/maps/w0m1-ziegsturhl-house.rtlights kain/maps/w0m1-ziegsturhl-inn.bsp kain/maps/w0m1-ziegsturhl-inn.build kain/maps/w0m1-ziegsturhl-inn.map kain/maps/w0m1-ziegsturhl-inn.rtlights kain/maps/w0m1-ziegsturhl.bsp kain/maps/w0m1-ziegsturhl.build kain/maps/w0m1-ziegsturhl.map kain/maps/w0m1-ziegsturhl.rtlights kain/maps/w1m1-cemetery-crypt.bsp kain/maps/w1m1-cemetery-crypt.build kain/maps/w1m1-cemetery-crypt.map kain/maps/w1m1-cemetery-crypt.rtlights kain/maps/w1m1-cemetery-crypt2.bsp kain/maps/w1m1-cemetery-crypt2.build kain/maps/w1m1-cemetery-crypt2.map kain/maps/w1m1-cemetery-crypt2.rtlights kain/maps/w1m1-cemetery-mausoleum.bsp kain/maps/w1m1-cemetery-mausoleum.build kain/maps/w1m1-cemetery-mausoleum.map kain/maps/w1m1-cemetery-mausoleum.rtlights kain/maps/w1m1-cemetery.bsp kain/maps/w1m1-cemetery.build kain/maps/w1m1-cemetery.map kain/maps/w1m1-cemetery.rtlights kain/maps/w1m2-ziegsturhl-cave.bsp kain/maps/w1m2-ziegsturhl-cave.build kain/maps/w1m2-ziegsturhl-cave.map kain/maps/w1m2-ziegsturhl-cave.rtlights kain/maps/w1m2-ziegsturhl-house.bsp kain/maps/w1m2-ziegsturhl-house.build kain/maps/w1m2-ziegsturhl-house.map kain/maps/w1m2-ziegsturhl-house.rtlights kain/maps/w1m2-ziegsturhl-house2.bsp kain/maps/w1m2-ziegsturhl-house2.build kain/maps/w1m2-ziegsturhl-house2.map kain/maps/w1m2-ziegsturhl-house2.rtlights kain/maps/w1m2-ziegsturhl-house3.bsp kain/maps/w1m2-ziegsturhl-house3.build kain/maps/w1m2-ziegsturhl-house3.map kain/maps/w1m2-ziegsturhl-house3.rtlights kain/maps/w1m2-ziegsturhl-house4.bsp kain/maps/w1m2-ziegsturhl-house4.build kain/maps/w1m2-ziegsturhl-house4.map kain/maps/w1m2-ziegsturhl-house4.rtlights kain/maps/w1m2-ziegsturhl-inn.bsp kain/maps/w1m2-ziegsturhl-inn.build kain/maps/w1m2-ziegsturhl-inn.map kain/maps/w1m2-ziegsturhl-inn.rtlights kain/maps/w1m2-ziegsturhl.bsp kain/maps/w1m2-ziegsturhl.build kain/maps/w1m2-ziegsturhl.map kain/maps/w1m2-ziegsturhl.rtlights kain/maps/w1m3-pillars-crypt.bsp kain/maps/w1m3-pillars-crypt.build kain/maps/w1m3-pillars-crypt.map kain/maps/w1m3-pillars-crypt.rtlights kain/maps/w1m3-pillars.bsp kain/maps/w1m3-pillars.build kain/maps/w1m3-pillars.map kain/maps/w1m3-pillars.rtlights kain/maps/w1m4-wilderness-cave.bsp kain/maps/w1m4-wilderness-cave.build kain/maps/w1m4-wilderness-cave.map kain/maps/w1m4-wilderness-cave.rtlights kain/maps/w1m4-wilderness-cave2.bsp kain/maps/w1m4-wilderness-cave2.build kain/maps/w1m4-wilderness-cave2.map kain/maps/w1m4-wilderness-cave2.rtlights kain/maps/w1m4-wilderness-forge.bsp kain/maps/w1m4-wilderness-forge.build kain/maps/w1m4-wilderness-forge.map kain/maps/w1m4-wilderness-forge.rtlights kain/maps/w1m4-wilderness-passage.bsp kain/maps/w1m4-wilderness-passage.build kain/maps/w1m4-wilderness-passage.map kain/maps/w1m4-wilderness-passage.rtlights kain/maps/w1m4-wilderness.bsp kain/maps/w1m4-wilderness.build kain/maps/w1m4-wilderness.map kain/maps/w1m4-wilderness.rtlights kain/maps/w1m5-nachtholm-smith.bsp kain/maps/w1m5-nachtholm-smith.build kain/maps/w1m5-nachtholm-smith.map kain/maps/w1m5-nachtholm-smith.rtlights kain/maps/w1m5-nachtholm.bsp kain/maps/w1m5-nachtholm.build kain/maps/w1m5-nachtholm.map kain/maps/w1m5-nachtholm.rtlights kain/maps/w1m6-steinchenchroe.bsp kain/maps/w1m6-steinchenchroe.build kain/maps/w1m6-steinchenchroe.map kain/maps/w1m6-steinchenchroe.rtlights kain/models/enviro/sun_corona.md3 kain/models/enviro/sun_corona.tga kain/radiant/models/boss_ariel.md3 kain/radiant/models/camera_focus.md3 kain/radiant/models/demon_gog.md3 kain/radiant/models/demon_gog_necro.md3 kain/radiant/models/demon_gog_summoner.md3 kain/radiant/models/effect.md3 kain/radiant/models/effect_drip.md3 kain/radiant/models/effect_raindrip.md3 kain/radiant/models/enemy_brigand.md3 kain/radiant/models/enemy_brigand_mace.md3 kain/radiant/models/enemy_brigand_macemerc.md3 kain/radiant/models/enemy_brigand_merc.md3 kain/radiant/models/enemy_dog.md3 kain/radiant/models/enemy_gravedigger.md3 kain/radiant/models/enemy_guard.md3 kain/radiant/models/enemy_guard_avernus.md3 kain/radiant/models/enemy_guard_avernusaxe.md3 kain/radiant/models/enemy_guard_axe.md3 kain/radiant/models/enemy_rogue.md3 kain/radiant/models/enemy_rogue_merc.md3 kain/radiant/models/enemy_wolf.md3 kain/radiant/models/equip_axes.md3 kain/radiant/models/equip_bonearmor.md3 kain/radiant/models/equip_chaosarmor.md3 kain/radiant/models/equip_flamesword.md3 kain/radiant/models/equip_flesharmor.md3 kain/radiant/models/equip_mace.md3 kain/radiant/models/equip_soulreaver.md3 kain/radiant/models/equip_wraitharmor.md3 kain/radiant/models/joint_hinge.md3 kain/radiant/models/joint_hinge_vertical.md3 kain/radiant/models/joint_point.md3 kain/radiant/models/rtlight.md3 kain/scripts/environments kain/scripts/environments/dungeon.nsx kain/scripts/environments/house.nsx kain/scripts/environments/includes kain/scripts/environments/includes/morning_fog.nsx kain/scripts/environments/mountains.nsx kain/scripts/environments/outdoor.nsx kain/scripts/worldmaps kain/scripts/worldmaps/present.nsx kain/textures/surfaces/wood1_1.psd kain/textures/surfaces/wood1_1_norm.tga Modified devkit/quakec/compile_menu.bat devkit/quakec/csprogs.dat/camera.qc devkit/quakec/csprogs.dat/client.qc devkit/quakec/csprogs.dat/defs.qc devkit/quakec/csprogs.dat/editlights.qc devkit/quakec/csprogs.dat/editlights_decorator.qc devkit/quakec/csprogs.dat/effect.qc devkit/quakec/csprogs.dat/environments.qc devkit/quakec/csprogs.dat/gametime.qc devkit/quakec/csprogs.dat/hud.qc devkit/quakec/csprogs.dat/inventory.qc devkit/quakec/csprogs.dat/inventory_darkdiary.qc devkit/quakec/csprogs.dat/inventory_worldmap.qc devkit/quakec/csprogs.dat/missiles.qc devkit/quakec/csprogs.dat/music.qc devkit/quakec/csprogs.dat/sh_actor.qc devkit/quakec/csprogs.dat/sh_bloodstream.qc devkit/quakec/csprogs.dat/sh_client.qc devkit/quakec/csprogs.dat/sh_item.qc devkit/quakec/csprogs.dat/sh_light.qc devkit/quakec/csprogs.dat/sh_missile.qc devkit/quakec/csprogs.dat/sh_model.qc devkit/quakec/csprogs.dat/sharedentities.qc devkit/quakec/csprogs.dat/speech.qc devkit/quakec/csprogs.dat/subs.qc devkit/quakec/csprogs.dat/surface.qc devkit/quakec/csprogs.dat/te_blood.qc devkit/quakec/csprogs.dat/te_client.qc devkit/quakec/csprogs.dat/te_explosion.qc devkit/quakec/csprogs.dat/te_hiteffect.qc devkit/quakec/csprogs.dat/te_lightning.qc devkit/quakec/csprogs.dat/te_sound.qc devkit/quakec/csprogs.dat/tempentities.qc devkit/quakec/csprogs.dat/viewports.qc devkit/quakec/csprogs.dat/world.qc devkit/quakec/csprogs.src devkit/quakec/menu.dat/credits.qc devkit/quakec/menu.dat/main.qc devkit/quakec/menu.dat/menu.qc devkit/quakec/progs.dat/ai.qc devkit/quakec/progs.dat/client.qc devkit/quakec/progs.dat/combat.qc devkit/quakec/progs.dat/defs.qc devkit/quakec/progs.dat/entities.qc devkit/quakec/progs.dat/intermission.qc devkit/quakec/progs.dat/items.qc devkit/quakec/progs.dat/legacystuff.qc devkit/quakec/progs.dat/light.qc devkit/quakec/progs.dat/m_animal.qc devkit/quakec/progs.dat/m_ariel.qc devkit/quakec/progs.dat/m_brigand.qc devkit/quakec/progs.dat/m_captive.qc devkit/quakec/progs.dat/m_ghoul.qc devkit/quakec/progs.dat/m_gog.qc devkit/quakec/progs.dat/m_grvdigger.qc devkit/quakec/progs.dat/m_guard.qc devkit/quakec/progs.dat/m_gypsy.qc devkit/quakec/progs.dat/m_rogue.qc devkit/quakec/progs.dat/m_skeleton.qc devkit/quakec/progs.dat/m_townsman.qc devkit/quakec/progs.dat/m_trap.qc devkit/quakec/progs.dat/misc.qc devkit/quakec/progs.dat/monsters.qc devkit/quakec/progs.dat/pathing.qc devkit/quakec/progs.dat/player.qc devkit/quakec/progs.dat/q3map2.qc devkit/quakec/progs.dat/scenery.qc devkit/quakec/progs.dat/scripting.qc devkit/quakec/progs.dat/sh_actor.qc devkit/quakec/progs.dat/sh_bloodstream.qc devkit/quakec/progs.dat/sh_client.qc devkit/quakec/progs.dat/sh_item.qc devkit/quakec/progs.dat/sh_light.qc devkit/quakec/progs.dat/sh_missile.qc devkit/quakec/progs.dat/sh_model.qc devkit/quakec/progs.dat/sharedentities.qc devkit/quakec/progs.dat/speech.qc devkit/quakec/progs.dat/subs.qc devkit/quakec/progs.dat/sv_user.qc devkit/quakec/progs.dat/te_blood.qc devkit/quakec/progs.dat/te_client.qc devkit/quakec/progs.dat/te_explosion.qc devkit/quakec/progs.dat/te_footstep.qc devkit/quakec/progs.dat/te_hiteffect.qc devkit/quakec/progs.dat/te_lightning.qc devkit/quakec/progs.dat/te_scenery.qc devkit/quakec/progs.dat/te_sound.qc devkit/quakec/progs.dat/tempentities.qc devkit/quakec/progs.dat/train.qc devkit/quakec/progs.dat/triggers.qc devkit/quakec/progs.dat/walls.qc devkit/quakec/progs.dat/world.qc devkit/quakec/progs.src devkit/quakec/q3map2.ss devkit/quakec/shared/gamecommand.qc devkit/quakec/shared/globalstorage.qc devkit/quakec/shared/inventory.qc devkit/quakec/shared/locale.qc devkit/quakec/shared/materials.qc devkit/quakec/shared/nethercode.qc devkit/quakec/shared/nethermenu/base.qc devkit/quakec/shared/nethermenu/c_button.qc devkit/quakec/shared/nethermenu/c_container.qc devkit/quakec/shared/nethermenu/c_data.qc devkit/quakec/shared/nethermenu/c_editbox.qc devkit/quakec/shared/nethermenu/c_listbox.qc devkit/quakec/shared/nethermenu/c_scene.qc devkit/quakec/shared/nethermenu/c_slider.qc devkit/quakec/shared/nethermenu/debugger.qc devkit/quakec/shared/nethermenu/defs.qh devkit/quakec/shared/nethermenu/draw.qc devkit/quakec/shared/nethermenu/exporter.qc devkit/quakec/shared/nethermenu/methods.qc devkit/quakec/shared/nethermenu/parser.qc devkit/quakec/shared/nethermenu/script.qc devkit/quakec/shared/nethermenu/system.qc devkit/quakec/shared/netherscript.qc devkit/quakec/shared/progdefs_client.qc devkit/quakec/shared/progdefs_game.qc devkit/quakec/shared/progdefs_menu.qc devkit/quakec/shared/qcmodel.qc devkit/quakec/shared/shared.qc devkit/quakec/shared/utils.qc devkit/quakec/shared/weather.qc kain/csprogs.dat kain/csprogs.lno kain/effectinfo.txt kain/game/engine.cfg kain/game/models/mapobjects/graveyard/door1.nsx kain/game/models/mapobjects/town/door1_1.nsx kain/game/models/mapobjects/town/door1_2.nsx kain/game/models/mapobjects/town/door2_1.nsx kain/game/models/mapobjects/town/door2_2.nsx kain/game/omnicide.cfg kain/glsl/default.glsl kain/locale/default/menu.nsx kain/locale/ru-RU/menu.nsx kain/menu.dat kain/menu.lno kain/models/enviro/panorama1.md3 kain/models/enviro/panorama1.psd kain/models/enviro/panorama1.tga kain/models/enviro/sky_clouds_high.tga kain/progs.dat kain/progs.lno kain/scripts/menu/m_options_graphics.ns2 kain/scripts/models_enviro.shader kain/scripts/models_mapobjects_crypt.shader kain/scripts/models_mapobjects_town.shader kain/scripts/textures_town.shader kain_make/list-devfiles.txt kain_make/makedds/rwgtex.opt kain_make/pkg-game.txt mapeditor/kain.game/build.cmd mapeditor/kain.game/default_build_menu.xml mapeditor/kain.game/kain/entities.ent misc/Balance and Docs/Blood Omnicide.xls omnicide.exe Deleted devkit/quakec/mnprogs.src devkit/quakec/progs.dat/physics.qc devkit/quakec/qcc.pragma kain/default.cfg kain/maps/crypt1.bsp kain/maps/crypt1.build kain/maps/crypt1.map kain/maps/crypt1.rtlights kain/maps/crypt2.bsp kain/maps/crypt2.build kain/maps/crypt2.map kain/maps/crypt2.rtlights kain/maps/crypt2s.bsp kain/maps/crypt2s.build kain/maps/crypt2s.map kain/maps/crypt2s.rtlights kain/maps/crypt3.bsp kain/maps/crypt3.build kain/maps/crypt3.map kain/maps/crypt3.rtlights kain/maps/graveyard1.bsp kain/maps/graveyard1.build kain/maps/graveyard1.map kain/maps/graveyard1.rtlights kain/maps/nachtholm.bsp kain/maps/nachtholm.build kain/maps/nachtholm.map kain/maps/nachtholm.rtlights kain/maps/nachtholm_h.bsp kain/maps/nachtholm_h.build kain/maps/nachtholm_h.map kain/maps/nachtholm_h.rtlights kain/maps/pillars.bsp kain/maps/pillars.build kain/maps/pillars.map kain/maps/pillars.rtlights kain/maps/pillars_c1.bsp kain/maps/pillars_c1.build kain/maps/pillars_c1.map kain/maps/pillars_c1.rtlights kain/maps/prologue1.bsp kain/maps/prologue1.build kain/maps/prologue1.map kain/maps/prologue1.rtlights kain/maps/prologue2.bsp kain/maps/prologue2.build kain/maps/prologue2.map kain/maps/prologue2.rtlights kain/maps/start.bsp kain/maps/start.build kain/maps/start.map kain/maps/steinchencroe.bsp kain/maps/steinchencroe.build kain/maps/steinchencroe.map kain/maps/steinchencroe.rtlights kain/maps/steinchencroe2.bsp kain/maps/steinchencroe2.build kain/maps/steinchencroe2.map kain/maps/steinchencroe2.rtlights kain/maps/test1.bsp kain/maps/test1.build kain/maps/test1.map kain/maps/test1.rtlights kain/maps/test2.bsp kain/maps/test2.build kain/maps/test2.map kain/maps/test3.bsp kain/maps/test3.build kain/maps/test3.map kain/maps/test3.rtlights kain/maps/test4.bsp kain/maps/test4.build kain/maps/test4.map kain/maps/test_dungeon.bsp kain/maps/test_dungeon.build kain/maps/test_dungeon.map kain/maps/test_dungeon.rtlights kain/maps/test_puzzle.bsp kain/maps/test_puzzle.build kain/maps/test_puzzle.map kain/maps/test_puzzle.rtlights kain/maps/test_terrain.bsp kain/maps/test_terrain.build kain/maps/test_terrain.map kain/maps/test_terrain.rtlights kain/maps/test_train.bsp kain/maps/test_train.build kain/maps/test_train.map kain/maps/test_train.rtlights kain/maps/wilderness.bsp kain/maps/wilderness.build kain/maps/wilderness.map kain/maps/wilderness.rtlights kain/maps/wilderness2.bsp kain/maps/wilderness2.build kain/maps/wilderness2.map kain/maps/wilderness2.rtlights kain/maps/wilderness_c1.bsp kain/maps/wilderness_c1.build kain/maps/wilderness_c1.map kain/maps/wilderness_c1.rtlights kain/maps/wilderness_c2.bsp kain/maps/wilderness_c2.build kain/maps/wilderness_c2.map kain/maps/wilderness_c2.rtlights kain/maps/wilderness_c3.bsp kain/maps/wilderness_c3.build kain/maps/wilderness_c3.map kain/maps/wilderness_c3.rtlights kain/maps/ziegsturhl.bsp kain/maps/ziegsturhl.build kain/maps/ziegsturhl.map kain/maps/ziegsturhl.rtlights kain/maps/ziegsturhl_h.bsp kain/maps/ziegsturhl_h.build kain/maps/ziegsturhl_h.map kain/maps/ziegsturhl_h.rtlights kain/radiant/models/boss_ariel.md2 kain/radiant/models/boss_ariel.pcx kain/radiant/models/camera_focus.md2 kain/radiant/models/camera_focus.pcx kain/radiant/models/demon_gog.md2 kain/radiant/models/demon_gog.pcx kain/radiant/models/demon_gog_necro.md2 kain/radiant/models/demon_gog_necro.pcx kain/radiant/models/demon_gog_summoner.md2 kain/radiant/models/demon_gog_summoner.pcx kain/radiant/models/effect.md2 kain/radiant/models/effect.pcx kain/radiant/models/effect_drip.md2 kain/radiant/models/effect_drip.pcx kain/radiant/models/effect_raindrip.md2 kain/radiant/models/effect_raindrip.pcx kain/radiant/models/enemy_brigand.md2 kain/radiant/models/enemy_brigand.pcx kain/radiant/models/enemy_brigand_mace.md2 kain/radiant/models/enemy_brigand_mace.pcx kain/radiant/models/enemy_brigand_macemerc.md2 kain/radiant/models/enemy_brigand_macemerc.pcx kain/radiant/models/enemy_brigand_merc.md2 kain/radiant/models/enemy_brigand_merc.pcx kain/radiant/models/enemy_dog.md2 kain/radiant/models/enemy_dog.pcx kain/radiant/models/enemy_gravedigger.md2 kain/radiant/models/enemy_gravedigger.pcx kain/radiant/models/enemy_guard.md2 kain/radiant/models/enemy_guard.pcx kain/radiant/models/enemy_guard_avernus.md2 kain/radiant/models/enemy_guard_avernus.pcx kain/radiant/models/enemy_guard_avernusaxe.md2 kain/radiant/models/enemy_guard_avernusaxe.pcx kain/radiant/models/enemy_guard_axe.md2 kain/radiant/models/enemy_guard_axe.pcx kain/radiant/models/enemy_rogue.md2 kain/radiant/models/enemy_rogue.pcx kain/radiant/models/enemy_rogue_merc.md2 kain/radiant/models/enemy_rogue_merc.pcx kain/radiant/models/enemy_wolf.md2 kain/radiant/models/enemy_wolf.pcx kain/radiant/models/equip_axes.md2 kain/radiant/models/equip_axes.pcx kain/radiant/models/equip_bonearmor.md2 kain/radiant/models/equip_bonearmor.pcx kain/radiant/models/equip_chaosarmor.md2 kain/radiant/models/equip_chaosarmor.pcx kain/radiant/models/equip_flamesword.md2 kain/radiant/models/equip_flamesword.pcx kain/radiant/models/equip_flesharmor.md2 kain/radiant/models/equip_flesharmor.pcx kain/radiant/models/equip_mace.md2 kain/radiant/models/equip_mace.pcx kain/radiant/models/equip_soulreaver.md2 kain/radiant/models/equip_soulreaver.pcx kain/radiant/models/equip_wraitharmor.md2 kain/radiant/models/equip_wraitharmor.pcx kain/radiant/models/joint_hinge.md2 kain/radiant/models/joint_hinge.pcx kain/radiant/models/joint_hinge_vertical.md2 kain/radiant/models/joint_hinge_vertical.pcx kain/radiant/models/joint_point.md2 kain/radiant/models/joint_point.pcx kain/radiant/models/rtlight.md2 kain/radiant/models/rtlight.pcx kain/radiant/textures/towns/door1_1.tga kain/radiant/textures/towns/door2_1.tga kain/textures/towns/door1_1.tga kain/textures/towns/door2_1.tga Model Texture Level Audio Script file Folder Document Binary file Other