SVN changelog

2484 by VorteX

Чистка: новые версии файлов карт, обновленная игровая логика.
Added
  •   devkit/quakec/csprogs.dat/sh_zone.qc
  •   devkit/quakec/csprogs.dat/sound.qc
  •   devkit/quakec/kain.src (from /trunk/bo1/devkit/quakec/qcc.pragma:2482)
  •   devkit/quakec/menu.src (from /trunk/bo1/devkit/quakec/mnprogs.src:2482)
  •   devkit/quakec/progs.dat/sh_zone.qc
  •   devkit/quakec/shared/ascii.qc
  •   devkit/quakec/shared/lightstyles.qc
  •   devkit/quakec/shared/nethermenu/draw_font.qc
  •   devkit/quakec/shared/physics.qc
  •   kain/game/default.cfg
  •   kain/game/maps
  •   kain/game/maps/fmv-act1.nsx
  •   kain/game/maps/fmv-act2.nsx
  •   kain/game/maps/fmv-act4.nsx
  •   kain/game/maps/test-crypt1.nsx
  •   kain/game/maps/test-crypt2.nsx
  •   kain/game/maps/test-crypt3.nsx
  •   kain/game/maps/test-crypt4.nsx
  •   kain/game/maps/test-dungeon.nsx
  •   kain/game/maps/test-puzzle.nsx
  •   kain/game/maps/test-terrain.nsx
  •   kain/game/maps/w0m1-ziegsturhl-house.nsx
  •   kain/game/maps/w0m1-ziegsturhl-inn.nsx
  •   kain/game/maps/w0m1-ziegsturhl.nsx
  •   kain/game/maps/w1m1-cemetery-crypt.nsx
  •   kain/game/maps/w1m1-cemetery-crypt2.nsx
  •   kain/game/maps/w1m1-cemetery-mausoleum.nsx
  •   kain/game/maps/w1m1-cemetery.nsx
  •   kain/game/maps/w1m2-ziegsturhl-house.nsx
  •   kain/game/maps/w1m2-ziegsturhl-house2.nsx
  •   kain/game/maps/w1m2-ziegsturhl-house3.nsx
  •   kain/game/maps/w1m2-ziegsturhl-house4.nsx
  •   kain/game/maps/w1m2-ziegsturhl-inn.nsx
  •   kain/game/maps/w1m2-ziegsturhl.nsx
  •   kain/game/maps/w1m3-pillars-crypt.nsx
  •   kain/game/maps/w1m3-pillars.nsx
  •   kain/game/maps/w1m4-wilderness-cave.nsx
  •   kain/game/maps/w1m4-wilderness-cave2.nsx
  •   kain/game/maps/w1m4-wilderness-passage.nsx
  •   kain/game/maps/w1m4-wilderness.nsx
  •   kain/game/maps/w1m5-nachtholm.nsx
  •   kain/game/maps/w1m6-steinchenchroe.nsx
  •   kain/game/models/mapobjects/crypt/door1_1.nsx
  •   kain/game/models/mapobjects/crypt/pedestal1.nsx
  •   kain/game/models/mapobjects/crypt/statue1_1.nsx
  •   kain/game/models/mapobjects/crypt/statue1_2.nsx
  •   kain/game/models/mapobjects/crypt/statue1_2r.nsx
  •   kain/game/models/mapobjects/graveyard/abe.nsx
  •   kain/game/models/mapobjects/graveyard/fence1.nsx
  •   kain/game/models/mapobjects/graveyard/fence1d1.nsx
  •   kain/game/models/mapobjects/graveyard/fence1d2.nsx
  •   kain/game/models/mapobjects/graveyard/fence1d3.nsx
  •   kain/game/models/mapobjects/graveyard/fence1d4.nsx
  •   kain/game/models/mapobjects/graveyard/fence1sub.nsx
  •   kain/game/models/mapobjects/graveyard/gate1.nsx
  •   kain/game/models/mapobjects/graveyard/gate2.nsx
  •   kain/game/models/mapobjects/graveyard/stone1.nsx
  •   kain/game/models/mapobjects/graveyard/stone10.nsx
  •   kain/game/models/mapobjects/graveyard/stone2.nsx
  •   kain/game/models/mapobjects/graveyard/stone3.nsx
  •   kain/game/models/mapobjects/graveyard/stone4.nsx
  •   kain/game/models/mapobjects/graveyard/stone5.nsx
  •   kain/game/models/mapobjects/graveyard/stone6.nsx
  •   kain/game/models/mapobjects/graveyard/stone7.nsx
  •   kain/game/models/mapobjects/graveyard/stone7_1.nsx
  •   kain/game/models/mapobjects/graveyard/stone8.nsx
  •   kain/game/models/mapobjects/graveyard/stone9.nsx
  •   kain/game/models/mapobjects/graveyard/stone9_1.nsx
  •   kain/game/worlds
  •   kain/game/worlds/present.nsx
  •   kain/game/worlds/prologue.nsx
  •   kain/maps/fmv-act1.bsp
  •   kain/maps/fmv-act1.build
  •   kain/maps/fmv-act1.map
  •   kain/maps/fmv-act2.bsp
  •   kain/maps/fmv-act2.build
  •   kain/maps/fmv-act2.map
  •   kain/maps/fmv-act4.bsp
  •   kain/maps/fmv-act4.build
  •   kain/maps/fmv-act4.map
  •   kain/maps/test-crypt1.bsp
  •   kain/maps/test-crypt1.build
  •   kain/maps/test-crypt1.map
  •   kain/maps/test-crypt1.rtlights
  •   kain/maps/test-crypt2.bsp
  •   kain/maps/test-crypt2.build
  •   kain/maps/test-crypt2.map
  •   kain/maps/test-crypt3.bsp
  •   kain/maps/test-crypt3.build
  •   kain/maps/test-crypt3.map
  •   kain/maps/test-crypt3.rtlights
  •   kain/maps/test-crypt4.bsp
  •   kain/maps/test-crypt4.build
  •   kain/maps/test-crypt4.map
  •   kain/maps/test-dungeon.bsp
  •   kain/maps/test-dungeon.build
  •   kain/maps/test-dungeon.map
  •   kain/maps/test-dungeon.rtlights
  •   kain/maps/test-puzzle.bsp
  •   kain/maps/test-puzzle.build
  •   kain/maps/test-puzzle.map
  •   kain/maps/test-puzzle.rtlights
  •   kain/maps/test-terrain.bsp
  •   kain/maps/test-terrain.build
  •   kain/maps/test-terrain.map
  •   kain/maps/test-terrain.rtlights
  •   kain/maps/w0m1-ziegsturhl-house.bsp
  •   kain/maps/w0m1-ziegsturhl-house.build
  •   kain/maps/w0m1-ziegsturhl-house.map
  •   kain/maps/w0m1-ziegsturhl-house.rtlights
  •   kain/maps/w0m1-ziegsturhl-inn.bsp
  •   kain/maps/w0m1-ziegsturhl-inn.build
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/maps/w0m1-ziegsturhl-inn.rtlights
  •   kain/maps/w0m1-ziegsturhl.bsp
  •   kain/maps/w0m1-ziegsturhl.build
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w0m1-ziegsturhl.rtlights
  •   kain/maps/w1m1-cemetery-crypt.bsp
  •   kain/maps/w1m1-cemetery-crypt.build
  •   kain/maps/w1m1-cemetery-crypt.map
  •   kain/maps/w1m1-cemetery-crypt.rtlights
  •   kain/maps/w1m1-cemetery-crypt2.bsp
  •   kain/maps/w1m1-cemetery-crypt2.build
  •   kain/maps/w1m1-cemetery-crypt2.map
  •   kain/maps/w1m1-cemetery-crypt2.rtlights
  •   kain/maps/w1m1-cemetery-mausoleum.bsp
  •   kain/maps/w1m1-cemetery-mausoleum.build
  •   kain/maps/w1m1-cemetery-mausoleum.map
  •   kain/maps/w1m1-cemetery-mausoleum.rtlights
  •   kain/maps/w1m1-cemetery.bsp
  •   kain/maps/w1m1-cemetery.build
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m1-cemetery.rtlights
  •   kain/maps/w1m2-ziegsturhl-cave.bsp
  •   kain/maps/w1m2-ziegsturhl-cave.build
  •   kain/maps/w1m2-ziegsturhl-cave.map
  •   kain/maps/w1m2-ziegsturhl-cave.rtlights
  •   kain/maps/w1m2-ziegsturhl-house.bsp
  •   kain/maps/w1m2-ziegsturhl-house.build
  •   kain/maps/w1m2-ziegsturhl-house.map
  •   kain/maps/w1m2-ziegsturhl-house.rtlights
  •   kain/maps/w1m2-ziegsturhl-house2.bsp
  •   kain/maps/w1m2-ziegsturhl-house2.build
  •   kain/maps/w1m2-ziegsturhl-house2.map
  •   kain/maps/w1m2-ziegsturhl-house2.rtlights
  •   kain/maps/w1m2-ziegsturhl-house3.bsp
  •   kain/maps/w1m2-ziegsturhl-house3.build
  •   kain/maps/w1m2-ziegsturhl-house3.map
  •   kain/maps/w1m2-ziegsturhl-house3.rtlights
  •   kain/maps/w1m2-ziegsturhl-house4.bsp
  •   kain/maps/w1m2-ziegsturhl-house4.build
  •   kain/maps/w1m2-ziegsturhl-house4.map
  •   kain/maps/w1m2-ziegsturhl-house4.rtlights
  •   kain/maps/w1m2-ziegsturhl-inn.bsp
  •   kain/maps/w1m2-ziegsturhl-inn.build
  •   kain/maps/w1m2-ziegsturhl-inn.map
  •   kain/maps/w1m2-ziegsturhl-inn.rtlights
  •   kain/maps/w1m2-ziegsturhl.bsp
  •   kain/maps/w1m2-ziegsturhl.build
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m2-ziegsturhl.rtlights
  •   kain/maps/w1m3-pillars-crypt.bsp
  •   kain/maps/w1m3-pillars-crypt.build
  •   kain/maps/w1m3-pillars-crypt.map
  •   kain/maps/w1m3-pillars-crypt.rtlights
  •   kain/maps/w1m3-pillars.bsp
  •   kain/maps/w1m3-pillars.build
  •   kain/maps/w1m3-pillars.map
  •   kain/maps/w1m3-pillars.rtlights
  •   kain/maps/w1m4-wilderness-cave.bsp
  •   kain/maps/w1m4-wilderness-cave.build
  •   kain/maps/w1m4-wilderness-cave.map
  •   kain/maps/w1m4-wilderness-cave.rtlights
  •   kain/maps/w1m4-wilderness-cave2.bsp
  •   kain/maps/w1m4-wilderness-cave2.build
  •   kain/maps/w1m4-wilderness-cave2.map
  •   kain/maps/w1m4-wilderness-cave2.rtlights
  •   kain/maps/w1m4-wilderness-forge.bsp
  •   kain/maps/w1m4-wilderness-forge.build
  •   kain/maps/w1m4-wilderness-forge.map
  •   kain/maps/w1m4-wilderness-forge.rtlights
  •   kain/maps/w1m4-wilderness-passage.bsp
  •   kain/maps/w1m4-wilderness-passage.build
  •   kain/maps/w1m4-wilderness-passage.map
  •   kain/maps/w1m4-wilderness-passage.rtlights
  •   kain/maps/w1m4-wilderness.bsp
  •   kain/maps/w1m4-wilderness.build
  •   kain/maps/w1m4-wilderness.map
  •   kain/maps/w1m4-wilderness.rtlights
  •   kain/maps/w1m5-nachtholm-smith.bsp
  •   kain/maps/w1m5-nachtholm-smith.build
  •   kain/maps/w1m5-nachtholm-smith.map
  •   kain/maps/w1m5-nachtholm-smith.rtlights
  •   kain/maps/w1m5-nachtholm.bsp
  •   kain/maps/w1m5-nachtholm.build
  •   kain/maps/w1m5-nachtholm.map
  •   kain/maps/w1m5-nachtholm.rtlights
  •   kain/maps/w1m6-steinchenchroe.bsp
  •   kain/maps/w1m6-steinchenchroe.build
  •   kain/maps/w1m6-steinchenchroe.map
  •   kain/maps/w1m6-steinchenchroe.rtlights
  •   kain/models/enviro/sun_corona.md3
  •   kain/models/enviro/sun_corona.tga
  •   kain/radiant/models/boss_ariel.md3
  •   kain/radiant/models/camera_focus.md3
  •   kain/radiant/models/demon_gog.md3
  •   kain/radiant/models/demon_gog_necro.md3
  •   kain/radiant/models/demon_gog_summoner.md3
  •   kain/radiant/models/effect.md3
  •   kain/radiant/models/effect_drip.md3
  •   kain/radiant/models/effect_raindrip.md3
  •   kain/radiant/models/enemy_brigand.md3
  •   kain/radiant/models/enemy_brigand_mace.md3
  •   kain/radiant/models/enemy_brigand_macemerc.md3
  •   kain/radiant/models/enemy_brigand_merc.md3
  •   kain/radiant/models/enemy_dog.md3
  •   kain/radiant/models/enemy_gravedigger.md3
  •   kain/radiant/models/enemy_guard.md3
  •   kain/radiant/models/enemy_guard_avernus.md3
  •   kain/radiant/models/enemy_guard_avernusaxe.md3
  •   kain/radiant/models/enemy_guard_axe.md3
  •   kain/radiant/models/enemy_rogue.md3
  •   kain/radiant/models/enemy_rogue_merc.md3
  •   kain/radiant/models/enemy_wolf.md3
  •   kain/radiant/models/equip_axes.md3
  •   kain/radiant/models/equip_bonearmor.md3
  •   kain/radiant/models/equip_chaosarmor.md3
  •   kain/radiant/models/equip_flamesword.md3
  •   kain/radiant/models/equip_flesharmor.md3
  •   kain/radiant/models/equip_mace.md3
  •   kain/radiant/models/equip_soulreaver.md3
  •   kain/radiant/models/equip_wraitharmor.md3
  •   kain/radiant/models/joint_hinge.md3
  •   kain/radiant/models/joint_hinge_vertical.md3
  •   kain/radiant/models/joint_point.md3
  •   kain/radiant/models/rtlight.md3
  •   kain/scripts/environments
  •   kain/scripts/environments/dungeon.nsx
  •   kain/scripts/environments/house.nsx
  •   kain/scripts/environments/includes
  •   kain/scripts/environments/includes/morning_fog.nsx
  •   kain/scripts/environments/mountains.nsx
  •   kain/scripts/environments/outdoor.nsx
  •   kain/scripts/worldmaps
  •   kain/scripts/worldmaps/present.nsx
  •   kain/textures/surfaces/wood1_1.psd
  •   kain/textures/surfaces/wood1_1_norm.tga
Modified
  •   devkit/quakec/compile_menu.bat
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/csprogs.dat/client.qc
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/editlights.qc
  •   devkit/quakec/csprogs.dat/editlights_decorator.qc
  •   devkit/quakec/csprogs.dat/effect.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/gametime.qc
  •   devkit/quakec/csprogs.dat/hud.qc
  •   devkit/quakec/csprogs.dat/inventory.qc
  •   devkit/quakec/csprogs.dat/inventory_darkdiary.qc
  •   devkit/quakec/csprogs.dat/inventory_worldmap.qc
  •   devkit/quakec/csprogs.dat/missiles.qc
  •   devkit/quakec/csprogs.dat/music.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/sh_bloodstream.qc
  •   devkit/quakec/csprogs.dat/sh_client.qc
  •   devkit/quakec/csprogs.dat/sh_item.qc
  •   devkit/quakec/csprogs.dat/sh_light.qc
  •   devkit/quakec/csprogs.dat/sh_missile.qc
  •   devkit/quakec/csprogs.dat/sh_model.qc
  •   devkit/quakec/csprogs.dat/sharedentities.qc
  •   devkit/quakec/csprogs.dat/speech.qc
  •   devkit/quakec/csprogs.dat/subs.qc
  •   devkit/quakec/csprogs.dat/surface.qc
  •   devkit/quakec/csprogs.dat/te_blood.qc
  •   devkit/quakec/csprogs.dat/te_client.qc
  •   devkit/quakec/csprogs.dat/te_explosion.qc
  •   devkit/quakec/csprogs.dat/te_hiteffect.qc
  •   devkit/quakec/csprogs.dat/te_lightning.qc
  •   devkit/quakec/csprogs.dat/te_sound.qc
  •   devkit/quakec/csprogs.dat/tempentities.qc
  •   devkit/quakec/csprogs.dat/viewports.qc
  •   devkit/quakec/csprogs.dat/world.qc
  •   devkit/quakec/csprogs.src
  •   devkit/quakec/menu.dat/credits.qc
  •   devkit/quakec/menu.dat/main.qc
  •   devkit/quakec/menu.dat/menu.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/client.qc
  •   devkit/quakec/progs.dat/combat.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/entities.qc
  •   devkit/quakec/progs.dat/intermission.qc
  •   devkit/quakec/progs.dat/items.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/light.qc
  •   devkit/quakec/progs.dat/m_animal.qc
  •   devkit/quakec/progs.dat/m_ariel.qc
  •   devkit/quakec/progs.dat/m_brigand.qc
  •   devkit/quakec/progs.dat/m_captive.qc
  •   devkit/quakec/progs.dat/m_ghoul.qc
  •   devkit/quakec/progs.dat/m_gog.qc
  •   devkit/quakec/progs.dat/m_grvdigger.qc
  •   devkit/quakec/progs.dat/m_guard.qc
  •   devkit/quakec/progs.dat/m_gypsy.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/m_skeleton.qc
  •   devkit/quakec/progs.dat/m_townsman.qc
  •   devkit/quakec/progs.dat/m_trap.qc
  •   devkit/quakec/progs.dat/misc.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/pathing.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/q3map2.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/scripting.qc
  •   devkit/quakec/progs.dat/sh_actor.qc
  •   devkit/quakec/progs.dat/sh_bloodstream.qc
  •   devkit/quakec/progs.dat/sh_client.qc
  •   devkit/quakec/progs.dat/sh_item.qc
  •   devkit/quakec/progs.dat/sh_light.qc
  •   devkit/quakec/progs.dat/sh_missile.qc
  •   devkit/quakec/progs.dat/sh_model.qc
  •   devkit/quakec/progs.dat/sharedentities.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/subs.qc
  •   devkit/quakec/progs.dat/sv_user.qc
  •   devkit/quakec/progs.dat/te_blood.qc
  •   devkit/quakec/progs.dat/te_client.qc
  •   devkit/quakec/progs.dat/te_explosion.qc
  •   devkit/quakec/progs.dat/te_footstep.qc
  •   devkit/quakec/progs.dat/te_hiteffect.qc
  •   devkit/quakec/progs.dat/te_lightning.qc
  •   devkit/quakec/progs.dat/te_scenery.qc
  •   devkit/quakec/progs.dat/te_sound.qc
  •   devkit/quakec/progs.dat/tempentities.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/walls.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/progs.src
  •   devkit/quakec/q3map2.ss
  •   devkit/quakec/shared/gamecommand.qc
  •   devkit/quakec/shared/globalstorage.qc
  •   devkit/quakec/shared/inventory.qc
  •   devkit/quakec/shared/locale.qc
  •   devkit/quakec/shared/materials.qc
  •   devkit/quakec/shared/nethercode.qc
  •   devkit/quakec/shared/nethermenu/base.qc
  •   devkit/quakec/shared/nethermenu/c_button.qc
  •   devkit/quakec/shared/nethermenu/c_container.qc
  •   devkit/quakec/shared/nethermenu/c_data.qc
  •   devkit/quakec/shared/nethermenu/c_editbox.qc
  •   devkit/quakec/shared/nethermenu/c_listbox.qc
  •   devkit/quakec/shared/nethermenu/c_scene.qc
  •   devkit/quakec/shared/nethermenu/c_slider.qc
  •   devkit/quakec/shared/nethermenu/debugger.qc
  •   devkit/quakec/shared/nethermenu/defs.qh
  •   devkit/quakec/shared/nethermenu/draw.qc
  •   devkit/quakec/shared/nethermenu/exporter.qc
  •   devkit/quakec/shared/nethermenu/methods.qc
  •   devkit/quakec/shared/nethermenu/parser.qc
  •   devkit/quakec/shared/nethermenu/script.qc
  •   devkit/quakec/shared/nethermenu/system.qc
  •   devkit/quakec/shared/netherscript.qc
  •   devkit/quakec/shared/progdefs_client.qc
  •   devkit/quakec/shared/progdefs_game.qc
  •   devkit/quakec/shared/progdefs_menu.qc
  •   devkit/quakec/shared/qcmodel.qc
  •   devkit/quakec/shared/shared.qc
  •   devkit/quakec/shared/utils.qc
  •   devkit/quakec/shared/weather.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/effectinfo.txt
  •   kain/game/engine.cfg
  •   kain/game/models/mapobjects/graveyard/door1.nsx
  •   kain/game/models/mapobjects/town/door1_1.nsx
  •   kain/game/models/mapobjects/town/door1_2.nsx
  •   kain/game/models/mapobjects/town/door2_1.nsx
  •   kain/game/models/mapobjects/town/door2_2.nsx
  •   kain/game/omnicide.cfg
  •   kain/glsl/default.glsl
  •   kain/locale/default/menu.nsx
  •   kain/locale/ru-RU/menu.nsx
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/models/enviro/panorama1.md3
  •   kain/models/enviro/panorama1.psd
  •   kain/models/enviro/panorama1.tga
  •   kain/models/enviro/sky_clouds_high.tga
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/menu/m_options_graphics.ns2
  •   kain/scripts/models_enviro.shader
  •   kain/scripts/models_mapobjects_crypt.shader
  •   kain/scripts/models_mapobjects_town.shader
  •   kain/scripts/textures_town.shader
  •   kain_make/list-devfiles.txt
  •   kain_make/makedds/rwgtex.opt
  •   kain_make/pkg-game.txt
  •   mapeditor/kain.game/build.cmd
  •   mapeditor/kain.game/default_build_menu.xml
  •   mapeditor/kain.game/kain/entities.ent
  •   misc/Balance and Docs/Blood Omnicide.xls
  •   omnicide.exe
Deleted
  •   devkit/quakec/mnprogs.src
  •   devkit/quakec/progs.dat/physics.qc
  •   devkit/quakec/qcc.pragma
  •   kain/default.cfg
  •   kain/maps/crypt1.bsp
  •   kain/maps/crypt1.build
  •   kain/maps/crypt1.map
  •   kain/maps/crypt1.rtlights
  •   kain/maps/crypt2.bsp
  •   kain/maps/crypt2.build
  •   kain/maps/crypt2.map
  •   kain/maps/crypt2.rtlights
  •   kain/maps/crypt2s.bsp
  •   kain/maps/crypt2s.build
  •   kain/maps/crypt2s.map
  •   kain/maps/crypt2s.rtlights
  •   kain/maps/crypt3.bsp
  •   kain/maps/crypt3.build
  •   kain/maps/crypt3.map
  •   kain/maps/crypt3.rtlights
  •   kain/maps/graveyard1.bsp
  •   kain/maps/graveyard1.build
  •   kain/maps/graveyard1.map
  •   kain/maps/graveyard1.rtlights
  •   kain/maps/nachtholm.bsp
  •   kain/maps/nachtholm.build
  •   kain/maps/nachtholm.map
  •   kain/maps/nachtholm.rtlights
  •   kain/maps/nachtholm_h.bsp
  •   kain/maps/nachtholm_h.build
  •   kain/maps/nachtholm_h.map
  •   kain/maps/nachtholm_h.rtlights
  •   kain/maps/pillars.bsp
  •   kain/maps/pillars.build
  •   kain/maps/pillars.map
  •   kain/maps/pillars.rtlights
  •   kain/maps/pillars_c1.bsp
  •   kain/maps/pillars_c1.build
  •   kain/maps/pillars_c1.map
  •   kain/maps/pillars_c1.rtlights
  •   kain/maps/prologue1.bsp
  •   kain/maps/prologue1.build
  •   kain/maps/prologue1.map
  •   kain/maps/prologue1.rtlights
  •   kain/maps/prologue2.bsp
  •   kain/maps/prologue2.build
  •   kain/maps/prologue2.map
  •   kain/maps/prologue2.rtlights
  •   kain/maps/start.bsp
  •   kain/maps/start.build
  •   kain/maps/start.map
  •   kain/maps/steinchencroe.bsp
  •   kain/maps/steinchencroe.build
  •   kain/maps/steinchencroe.map
  •   kain/maps/steinchencroe.rtlights
  •   kain/maps/steinchencroe2.bsp
  •   kain/maps/steinchencroe2.build
  •   kain/maps/steinchencroe2.map
  •   kain/maps/steinchencroe2.rtlights
  •   kain/maps/test1.bsp
  •   kain/maps/test1.build
  •   kain/maps/test1.map
  •   kain/maps/test1.rtlights
  •   kain/maps/test2.bsp
  •   kain/maps/test2.build
  •   kain/maps/test2.map
  •   kain/maps/test3.bsp
  •   kain/maps/test3.build
  •   kain/maps/test3.map
  •   kain/maps/test3.rtlights
  •   kain/maps/test4.bsp
  •   kain/maps/test4.build
  •   kain/maps/test4.map
  •   kain/maps/test_dungeon.bsp
  •   kain/maps/test_dungeon.build
  •   kain/maps/test_dungeon.map
  •   kain/maps/test_dungeon.rtlights
  •   kain/maps/test_puzzle.bsp
  •   kain/maps/test_puzzle.build
  •   kain/maps/test_puzzle.map
  •   kain/maps/test_puzzle.rtlights
  •   kain/maps/test_terrain.bsp
  •   kain/maps/test_terrain.build
  •   kain/maps/test_terrain.map
  •   kain/maps/test_terrain.rtlights
  •   kain/maps/test_train.bsp
  •   kain/maps/test_train.build
  •   kain/maps/test_train.map
  •   kain/maps/test_train.rtlights
  •   kain/maps/wilderness.bsp
  •   kain/maps/wilderness.build
  •   kain/maps/wilderness.map
  •   kain/maps/wilderness.rtlights
  •   kain/maps/wilderness2.bsp
  •   kain/maps/wilderness2.build
  •   kain/maps/wilderness2.map
  •   kain/maps/wilderness2.rtlights
  •   kain/maps/wilderness_c1.bsp
  •   kain/maps/wilderness_c1.build
  •   kain/maps/wilderness_c1.map
  •   kain/maps/wilderness_c1.rtlights
  •   kain/maps/wilderness_c2.bsp
  •   kain/maps/wilderness_c2.build
  •   kain/maps/wilderness_c2.map
  •   kain/maps/wilderness_c2.rtlights
  •   kain/maps/wilderness_c3.bsp
  •   kain/maps/wilderness_c3.build
  •   kain/maps/wilderness_c3.map
  •   kain/maps/wilderness_c3.rtlights
  •   kain/maps/ziegsturhl.bsp
  •   kain/maps/ziegsturhl.build
  •   kain/maps/ziegsturhl.map
  •   kain/maps/ziegsturhl.rtlights
  •   kain/maps/ziegsturhl_h.bsp
  •   kain/maps/ziegsturhl_h.build
  •   kain/maps/ziegsturhl_h.map
  •   kain/maps/ziegsturhl_h.rtlights
  •   kain/radiant/models/boss_ariel.md2
  •   kain/radiant/models/boss_ariel.pcx
  •   kain/radiant/models/camera_focus.md2
  •   kain/radiant/models/camera_focus.pcx
  •   kain/radiant/models/demon_gog.md2
  •   kain/radiant/models/demon_gog.pcx
  •   kain/radiant/models/demon_gog_necro.md2
  •   kain/radiant/models/demon_gog_necro.pcx
  •   kain/radiant/models/demon_gog_summoner.md2
  •   kain/radiant/models/demon_gog_summoner.pcx
  •   kain/radiant/models/effect.md2
  •   kain/radiant/models/effect.pcx
  •   kain/radiant/models/effect_drip.md2
  •   kain/radiant/models/effect_drip.pcx
  •   kain/radiant/models/effect_raindrip.md2
  •   kain/radiant/models/effect_raindrip.pcx
  •   kain/radiant/models/enemy_brigand.md2
  •   kain/radiant/models/enemy_brigand.pcx
  •   kain/radiant/models/enemy_brigand_mace.md2
  •   kain/radiant/models/enemy_brigand_mace.pcx
  •   kain/radiant/models/enemy_brigand_macemerc.md2
  •   kain/radiant/models/enemy_brigand_macemerc.pcx
  •   kain/radiant/models/enemy_brigand_merc.md2
  •   kain/radiant/models/enemy_brigand_merc.pcx
  •   kain/radiant/models/enemy_dog.md2
  •   kain/radiant/models/enemy_dog.pcx
  •   kain/radiant/models/enemy_gravedigger.md2
  •   kain/radiant/models/enemy_gravedigger.pcx
  •   kain/radiant/models/enemy_guard.md2
  •   kain/radiant/models/enemy_guard.pcx
  •   kain/radiant/models/enemy_guard_avernus.md2
  •   kain/radiant/models/enemy_guard_avernus.pcx
  •   kain/radiant/models/enemy_guard_avernusaxe.md2
  •   kain/radiant/models/enemy_guard_avernusaxe.pcx
  •   kain/radiant/models/enemy_guard_axe.md2
  •   kain/radiant/models/enemy_guard_axe.pcx
  •   kain/radiant/models/enemy_rogue.md2
  •   kain/radiant/models/enemy_rogue.pcx
  •   kain/radiant/models/enemy_rogue_merc.md2
  •   kain/radiant/models/enemy_rogue_merc.pcx
  •   kain/radiant/models/enemy_wolf.md2
  •   kain/radiant/models/enemy_wolf.pcx
  •   kain/radiant/models/equip_axes.md2
  •   kain/radiant/models/equip_axes.pcx
  •   kain/radiant/models/equip_bonearmor.md2
  •   kain/radiant/models/equip_bonearmor.pcx
  •   kain/radiant/models/equip_chaosarmor.md2
  •   kain/radiant/models/equip_chaosarmor.pcx
  •   kain/radiant/models/equip_flamesword.md2
  •   kain/radiant/models/equip_flamesword.pcx
  •   kain/radiant/models/equip_flesharmor.md2
  •   kain/radiant/models/equip_flesharmor.pcx
  •   kain/radiant/models/equip_mace.md2
  •   kain/radiant/models/equip_mace.pcx
  •   kain/radiant/models/equip_soulreaver.md2
  •   kain/radiant/models/equip_soulreaver.pcx
  •   kain/radiant/models/equip_wraitharmor.md2
  •   kain/radiant/models/equip_wraitharmor.pcx
  •   kain/radiant/models/joint_hinge.md2
  •   kain/radiant/models/joint_hinge.pcx
  •   kain/radiant/models/joint_hinge_vertical.md2
  •   kain/radiant/models/joint_hinge_vertical.pcx
  •   kain/radiant/models/joint_point.md2
  •   kain/radiant/models/joint_point.pcx
  •   kain/radiant/models/rtlight.md2
  •   kain/radiant/models/rtlight.pcx
  •   kain/radiant/textures/towns/door1_1.tga
  •   kain/radiant/textures/towns/door2_1.tga
  •   kain/textures/towns/door1_1.tga
  •   kain/textures/towns/door2_1.tga

 

 Model     Texture     Level     Audio     Script file   

  Folder     Document     Binary file     Other