SVN changelog

2486 by VorteX

Кумулятивный патч:- Исправлены ворнинги QC- Новая опция "очень высоко" для освещения, включает глобальное освещение (метод фотонных карт) в домах и подземельях, на открытых пространствах улучшает качество освещения.- Новая физика толкания для объектов, теперь использует ODE, объекты могут толкать друг друга- Исправлен баг с слишком высоким радиусом поражения у шипастой сферы- Исправлен баг с не выходящим убийцей Каина- На локации зигстурла установлены все новые двери и дверные проемы- Можно пинать большее количество предметов на локациях зигстурла- Исправлен баг с поддержкой scale и modelscale_vec в ODE- Столы и шкафы теперь можно двигать (для шкафов нужно посетить хотя-бы один фонтан крови "сила")- Части разбитых моделей теперь сохраняются на уровне при перезаходе- Улучшенный контроль импульса при разламывании объекта, стоящие на нем объекты теперь получают больший импульс
Added
  •   kain/game/models/sub
  •   kain/game/models/sub/static.nsx
  •   kain/game/models/sub/unsteady.nsx
Modified
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/progs.dat/entities.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/q3map2.ss
  •   devkit/quakec/shared/nethercode.qc
  •   devkit/quakec/shared/physics.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/game/models/mapobjects/crypt/door1_1.nsx
  •   kain/game/models/mapobjects/graveyard/door1.nsx
  •   kain/game/models/mapobjects/inn/bar1.nsx
  •   kain/game/models/mapobjects/inn/bar2.nsx
  •   kain/game/models/mapobjects/inn/bar3.nsx
  •   kain/game/models/mapobjects/inn/bar4.nsx
  •   kain/game/models/mapobjects/inn/barrel1_1.nsx
  •   kain/game/models/mapobjects/inn/barrel1_1_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel1_2.nsx
  •   kain/game/models/mapobjects/inn/barrel1_2_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel1_3.nsx
  •   kain/game/models/mapobjects/inn/barrel1_3_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel2_1.nsx
  •   kain/game/models/mapobjects/inn/barrel2_1_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel2_2.nsx
  •   kain/game/models/mapobjects/inn/barrel2_2_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel2_3.nsx
  •   kain/game/models/mapobjects/inn/barrel2_3_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel3_1.nsx
  •   kain/game/models/mapobjects/inn/barrel3_1_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel3_2.nsx
  •   kain/game/models/mapobjects/inn/barrel3_2_broken1.nsx
  •   kain/game/models/mapobjects/inn/barrel3_3.nsx
  •   kain/game/models/mapobjects/inn/barrel3_3_broken1.nsx
  •   kain/game/models/mapobjects/inn/bottle1_1.nsx
  •   kain/game/models/mapobjects/inn/bottle1_2.nsx
  •   kain/game/models/mapobjects/inn/bottle1_3.nsx
  •   kain/game/models/mapobjects/inn/bottle1_4.nsx
  •   kain/game/models/mapobjects/inn/bottle2_1.nsx
  •   kain/game/models/mapobjects/inn/bottle3_1.nsx
  •   kain/game/models/mapobjects/inn/bottle3_2.nsx
  •   kain/game/models/mapobjects/inn/bottle3_3.nsx
  •   kain/game/models/mapobjects/inn/bottle3_4.nsx
  •   kain/game/models/mapobjects/inn/bottle4_1.nsx
  •   kain/game/models/mapobjects/inn/bottle4_2.nsx
  •   kain/game/models/mapobjects/inn/bottle4_3.nsx
  •   kain/game/models/mapobjects/inn/bottle4_4.nsx
  •   kain/game/models/mapobjects/inn/bottle5_1.nsx
  •   kain/game/models/mapobjects/inn/bottle5_2.nsx
  •   kain/game/models/mapobjects/inn/bottle5_3.nsx
  •   kain/game/models/mapobjects/inn/bottle5_4.nsx
  •   kain/game/models/mapobjects/inn/bottle6_1.nsx
  •   kain/game/models/mapobjects/inn/bottle6_2.nsx
  •   kain/game/models/mapobjects/inn/bottle6_3.nsx
  •   kain/game/models/mapobjects/inn/bottle6_4.nsx
  •   kain/game/models/mapobjects/inn/bottle7_1.nsx
  •   kain/game/models/mapobjects/inn/bottle7_2.nsx
  •   kain/game/models/mapobjects/inn/bottle7_3.nsx
  •   kain/game/models/mapobjects/inn/bottle7_4.nsx
  •   kain/game/models/mapobjects/inn/cabinet1.nsx
  •   kain/game/models/mapobjects/inn/chair1.nsx
  •   kain/game/models/mapobjects/inn/chair2.nsx
  •   kain/game/models/mapobjects/inn/coin1_1.nsx
  •   kain/game/models/mapobjects/inn/coin1_3.nsx
  •   kain/game/models/mapobjects/inn/coin1_30.nsx
  •   kain/game/models/mapobjects/inn/coin1_6.nsx
  •   kain/game/models/mapobjects/inn/coin1_9.nsx
  •   kain/game/models/mapobjects/inn/table1.nsx
  •   kain/game/models/mapobjects/inn/table2.nsx
  •   kain/game/models/mapobjects/inn/table2_brk1.nsx
  •   kain/game/models/mapobjects/inn/table2_brk2.nsx
  •   kain/game/models/mapobjects/inn/table3.nsx
  •   kain/game/models/mapobjects/inn/table4.nsx
  •   kain/game/models/mapobjects/inn/table4_brk1.nsx
  •   kain/game/models/mapobjects/inn/table4_brk2.nsx
  •   kain/game/models/mapobjects/misc/chest1_1.nsx
  •   kain/game/models/mapobjects/misc/chest1_2.nsx
  •   kain/game/models/mapobjects/misc/runestone1.nsx
  •   kain/game/models/mapobjects/town/door1_1.nsx
  •   kain/game/models/mapobjects/town/door1_2.nsx
  •   kain/game/models/mapobjects/town/door2_1.nsx
  •   kain/game/models/mapobjects/town/door2_2.nsx
  •   kain/game/omnicide.cfg
  •   kain/glsl/default.glsl
  •   kain/maps/w0m1-ziegsturhl-house.bsp
  •   kain/maps/w0m1-ziegsturhl-house.map
  •   kain/maps/w0m1-ziegsturhl-inn.bsp
  •   kain/maps/w0m1-ziegsturhl-inn.map
  •   kain/maps/w0m1-ziegsturhl.bsp
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w1m1-cemetery-crypt.bsp
  •   kain/maps/w1m1-cemetery-crypt.map
  •   kain/maps/w1m1-cemetery-mausoleum.bsp
  •   kain/maps/w1m1-cemetery-mausoleum.map
  •   kain/maps/w1m1-cemetery.bsp
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m2-ziegsturhl-house.bsp
  •   kain/maps/w1m2-ziegsturhl-house.map
  •   kain/maps/w1m2-ziegsturhl-house2.bsp
  •   kain/maps/w1m2-ziegsturhl-house2.map
  •   kain/maps/w1m2-ziegsturhl-house3.bsp
  •   kain/maps/w1m2-ziegsturhl-house3.map
  •   kain/maps/w1m2-ziegsturhl-house4.bsp
  •   kain/maps/w1m2-ziegsturhl-house4.map
  •   kain/maps/w1m2-ziegsturhl-inn.bsp
  •   kain/maps/w1m2-ziegsturhl-inn.map
  •   kain/maps/w1m2-ziegsturhl-inn.rtlights
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m3-pillars-crypt.bsp
  •   kain/maps/w1m3-pillars-crypt.map
  •   kain/maps/w1m3-pillars-crypt.rtlights
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/models/mapobjects/crypt/gate1.md3
  •   kain/models/new/spikedmace.MD3
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/menu/m_options_graphics.ns2
  •   libode1.dll
  •   omnicide.exe

 

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