SVN changelog

673 by VorteX

1 files

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672 by VorteX

reworking mapobjects structure, part1 - graveyard models

Lire la suite : 672 by VorteX

671 by VorteX

some more work on graveyard1

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670 by VorteX

* water shader (r_water 1 to on)

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669 by VorteX

* graveyard1 progressind - reworked all fences* reworked grvstone textures (raised brightness)* updated water texture* updated csprogs day ambient value* all super X lightmap builds now uses -lomem which has <400 mb memory usage, but +20-85% compile time

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668 by Mean Person

8 files

Lire la suite : 668 by Mean Person

667 by VorteX

lower sun ambiencefixed smoothing bug on grvstone6 on terratest (a was forgot to remove the key)Fixed grvstone6 gloss to be less intensive

Lire la suite : 667 by VorteX

666 by VorteX

* fix stupid bug in water shader (was not working at all)* minor change in grvstone6 gloss

Lire la suite : 666 by VorteX

665 by VorteX

grvstone6 on terratest

Lire la suite : 665 by VorteX

664 by VorteX

grvstone6 textured

Lire la suite : 664 by VorteX

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